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Forest Giants

They live in the Land of the Wilds.   They are powerful hunters that pose a threat to all animals that dwell in the woods.   A forest giant’s bag contains everything needed to survive in the wilderness, including tools to make and repair weapons, 2d4 rocks, 1d4+4 mundane items, and the giant’s personal wealth. These items tend to be parts of things it killed for food, such as scraps of fur and hide, dried insects, and bones.

Basic Information

Anatomy

The lanky, muscular body resembles that of a wood elf but appears much sturdier. The creature has deep, earth-yellow skin and pale green hair that is usually wild and unkempt. The typical clothing for either gender is made of fur or leather, and each forest giant also wears some bone jewelry, particularly necklaces and earrings.

Ecology and Habitats

Forest giants live solely in wooded areas regardless of the climate.

Dietary Needs and Habits

These ravenous meat-eaters hunt nearly any kind of animal or beast for its flesh.

Civilization and Culture

Interspecies Relations and Assumptions

Forest giants maintain friendly relations with fey, and they cooperate with other woodland beings who enjoy the same hunting lifestyle as they do.
Genetic Ancestor(s)
Genetic Descendants
Lifespan
Forest giants can live to be up to 200 years old.
Average Height
An adult forest giant stands 18 feet tall.
Average Weight
An adult forest giant weighs 3,000 pounds.
Related Ethnicities

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Forest Giant

Huge giant, any neutral
Armor Class 16 (natural armor)
Hit Points 163 13d12+78
Speed 40ft

STR
33 0
DEX
12 +1
CON
22 +6
INT
14 +2
WIS
16 +3
CHA
21 +5

Saving Throws Con +10, Str +15
Skills Stealth +5, Perception +7, Insight +7
Senses Darkvision 60 ft.
Languages Giant
Challenge 11


Forest Stealth. Forest giants have advantage on Stealth checks in forested areas.


Actions

Greatclub: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 32 (6d6 + 11) bludgeoning damage.   Rock: Ranged Weapon Attack: +15 to hit, range 60/240 ft., one target. Hit: 37 (4d12 + 11) bludgeoning damage.   Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 23 (5d8 + 1) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also Unconscious while Poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.


 

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