Forest Giants
Basic Information
Anatomy
Ecology and Habitats
Dietary Needs and Habits
Civilization and Culture
Interspecies Relations and Assumptions
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Forest Stealth. Forest giants have advantage on Stealth checks in forested areas.
Greatclub: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 32 (6d6 + 11) bludgeoning damage. Rock: Ranged Weapon Attack: +15 to hit, range 60/240 ft., one target. Hit: 37 (4d12 + 11) bludgeoning damage. Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 23 (5d8 + 1) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also Unconscious while Poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
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