Eladrin
Basic Information
Anatomy
Growth Rate & Stages
Ecology and Habitats
Biological Cycle
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Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep. Trance. Eladrin don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier: Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it. Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space ofyour choice that you can see within 30 feet ofyou. Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet ofyou takes fire damage equal to your Charisma modifier (minimum of 1 damage). Shifting Seasons. At the end of each short or long rest, you can align yourself with the magic of one season, regardless of the season that is dominating your personality. Doing so allows you to cast a certain cantrip, as shown in the Shifting Seasons Cantrips table. When you align yourself with a season’s magic, you lose the cantrip associated with the previous season and gain the cantrip associated with the new season. Your spellcasting ability for these cantrips is Intelligence or Charisma, whichever is higher. Shifting Seasons Cantrips Season Cantrip Autumn Friends Winter Chill touch Spring Minor illusion Summer Fire bolt Regional Effects. In the Feywild, even the weakest creatures have regional effects. An eladrin's lair is warped by the creature's magic, which creates the following effect: Within 1 mile of the eladrin's lair, the seasons shift along with the eladrin's form changes, gradually changing over the course of 30 minutes. If multiple eladrin have overlapping regional effects, the seasonal changes in the overlapping regions are determined by which eladrin or their lair is closest, or by the average among equidistant eladrin and their lairs. Seasonally-locked eladrin count as eladrin of the corresponding season for this effect.
Languages. Sylvan
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