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Efreeti

Hulking genies of the Plane of Fire, the efreeti are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti hovers, its lower body transforms into a column of smoke and embers.   Efreeti are fire genies, tyrants who crave power and enjoy long conquests on the material realm. Anyone who isn’t a genie is a potential slave, and only the cruelest and most loyal slaves rise among their masters’ ranks. Salamanders are the most common subjects, but both fire elementals and captives from neighboring planes form the foundation, pride, and validation of an efreet’s throne of power.   Efreeti are also proud, vengeful creatures. While other elemental-based genies may be willing to grant a Wish for a mortal (usually with strings attached), an efreet would never even consider stooping so low as to cast a Wish for a lesser being. Anyone that is able to get their hands on a efreet’s treasure can expect the full vengeance of it to follow. Efreeti can summon fire on a whim, can cast a series of potent spells, and are rather proficient with scimitars.

Basic Information

Ecology and Habitats

Most efreeti reside on the Plane of Fire in great domed fortresses of black glass and basalt surrounded by churning lakes of fire. Additionally, efreeti military outposts thronging with their minions and slaves can be found scattered throughout the planes. On the Material Plane, efreeti dwell in fiery regions such as volcanoes and the burning expanses of the world's deserts." Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the earthbound dao. Efreeti utterly despise marids, with whom they have maintained a passionate conflict throughout the history of both races.

Civilization and Culture

Interspecies Relations and Assumptions

The efreeti are deceptive, cunning, and cruel to the point of ruthlessness. They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that have wronged them. Efreeti don't see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest.   Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes for slaves, which they capture and bring back to their homes on the Elemental Plane of Fire. The efreet rule as oppressive tyrants, promoting only the cruelest among their slaves. Those overseers are given whips to help keep the rank-and-file slaves in line.
Genetic Ancestor(s)
Genetic Descendants
Average Height
An efreeti stands about 12 feet tall.
Average Weight
An efreeti weighs about 2,000 pounds.
Related Ethnicities

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Efreeti

Large elemental, lawful evil
Armor Class 17 (Natural Armor)
Hit Points 200 16d10+112
Speed 40ft Fly: 60ft

STR
22 +6
DEX
12 +1
CON
24 +7
INT
16 +3
WIS
15 +2
CHA
16 +3

Saving Throws Int +7, Wis +6, Cha +7
Damage Immunities Fire
Senses Darkvision 120 Ft., passive Perception 12
Languages Ignan
Challenge 11


Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.   Innate Spellcasting. The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:   At will: detect magic   3/day: enlarge/reduce, tongues   1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire   Variant: Genie Powers. Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.   Variant: Alternate Innate Spellcasting.   At will: produce flame, create bonfire, fire bolt   3/day: burning hands, aganazzar's scorcher, scorching ray, pyrotechnics   1/day: fireball, wall of fire, melf's minute meteors   Disguises.   Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.   Wishes.   The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.   To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit.


Actions

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.   Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d6 + 6) slashing damage plus (2d6)fire damage.   Hurl Flame. Ranged Spell Attack: +7 to hit, reach 120 ft., one target. Hit: (5d6) fire damage.


 

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