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Salamander

Created as servants to Aejeon/Bodohr.

Basic Information

Anatomy

Salamanders generate intense heat, and when they fight, their weapons glow red and sear the bodies of their enemies on contact. Even approaching a salamander is dangerous, since flesh blisters and burns in its proximity.

Genetics and Reproduction

Fire Snakes. Salamanders hatch from eggs that are two-foot-diameter spheres of smoldering obsidian. When a salamander is ready to hatch, it melts its way through the egg's thick shell and emerges as a fire snake.

Growth Rate & Stages

A fire snake matures into a salamander adult within a year.

Ecology and Habitats

Salamanders slither across the Sea of Ash on the Plane of Fire, their sinuous coils and jagged spines smoldering. Intense heat washes off their bodies, while their yellow eyes glow like candles in the deep-set hollows of their hawkish faces.   Salamanders adore power, and they delight in setting fire to things. Outside their home plane, they play among the burning skeletons of charred trees as forest fires rage around them, or slither down the slopes of erupting volcanoes to linger in fire pits and magma floes.

Additional Information

Social Structure

In their societies, larger and stronger salamanders claim dominion over their lesser kin.   As salamanders age, they increase in size and status, rising to positions of power as cruel nobles among their kind. Nobles rule wandering bands of salamanders, which move across the Plane of Fire like desert nomads, raiding other communities for treasure.
Related Ethnicities

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Salamander

Large elemental, neutral evil
Armor Class 15 (Natural Armor)
Hit Points 90 12d10+24
Speed 30ft

STR
18 +4
DEX
14 +2
CON
15 +2
INT
11 0
WIS
10 0
CHA
12 +1

Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Immunities Fire
Senses Darkvision 60 Ft., passive Perception 10
Languages Ignan
Challenge 5


Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.   Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).


Actions

Multiattack. The salamander makes two attacks: one with its spear and one with its tail.   Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage plus (1d6)fire damage. two handed   Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage plus (1d6)fire damage.   Spear. Ranged Weapon Attack: +7 to hit, reach 20/60 ft., one target. Hit: (2d6 + 4) piercing damage plus (1d6)fire damage.   Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (2d6 + 4) bludgeoning damage plus (2d6)fire damage. The target is grappled (escape dc 14) Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.


 

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