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Dry Lichdom

The dry liches were created by Goddess Rar in response to The Curse, as servants who eternally work to undo the curse of necromancy.

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Dry Lich

 Prerequisites: 8th level thirst domain cleric who has undergone the Sere rite
 Benefit: The creature's type changes to undead.   Str +2, Wis +4, Cha +2   Increase all current and future Hit Dice to d12s.   The base creature's natural armor class bonus increases by 5.   Aura of Despair (Su): A dry lich is surrounded by a terrible sense of age, loss, and death. Any creature within a 60-foot radius must succeed on a Wisdom save or be shaken for 1d4 rounds. A creature that successfully saves cannot be affected again by the same dry lich's aura of despair for 4 hours.   Life Drain (Su): Any living creature a dry lich hits with its touch attack must succeed on a Constitution save or lose 2d6 hit points from its max hit points. With each successful drain, the dry lich gains 5 temporary hit points.   Turn Resistance. The dry lich has advantage on saving throws against any effect that turns undead.   Damage Reduction (Su): A dry lich's salt-cured flesh is leathery and tough, giving it resistance to bludgeoning and magic damage.   Fast Healing (Ex): A dry lich recovers 2 points of damage at the start of its turn if it is in an arid environment. A humid climate, water-based effects such as a fog cloud spell, or immersion in water prevent fast healing.   Immunities (Ex): Dry liches have immunity to dehydration, heat, polymorph (though they can use polymorph effects on themselves), and mind-affecting spells and abilities.   Unholy Toughness (Ex): A dry lich gains a bonus to its hit points equal to its Charisma bonus (minimum +1) times its Hit Dice.   Water Weakness: All water deals damage to a dry lich as if it were holy water.   Dry liches have a +8 racial bonus on Hide, Intimidate, Listen, Move Silently, Search, and Spot checks.   The Sere Rite   To become a dry lich, an 8th level Thirst domain cleric must undergo the Sere Rite. This ritual requires the participation of at least one other dry lich, and the prospective dry lich must also craft a set of five canopic jars in which to preserve its internal organs. These jars retain the dry lich's life force, and unless they are destroyed, a slain dry lich resurrects within 1d6 weeks after its destruction.   The canopic jars have a caster level equal to the creator's at the time of creation. They are Tiny objects, made of magically hardened clay or ceramic and having 40 hit points, hardness 20, and a break DC of 40.
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