Dhergoloth
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Innate Spellcasting. The dhergoloth's innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components: At will: darkness, fear 3/day: sleep Magic Resistance. The canoloth has advantage on saving throws against spells and other magical effects. Magic Weapons. The canoloth's weapon attacks are magical.
Multiattack. The dhergoloth makes two claw attacks. Flailing Claws (Recharge 5-6). The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 12 (2d8 + 3) slashing damage.. Teleport. The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
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