Deva Species in D&D world | World Anvil
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Deva

A lesser celestial being commonly used by good-aligned dieties as their agents in the Material Plane. They are made from small fragments of those dieties' divine power, and when killed anywhere other than their god's personal demiplane, they reform there. Devas who have become corrupted by the Abyss become rakshasa.   In reaction to the chromatic dragons locking the gods out of the Material Plane, a spell was cast affecting all current and future devas and rakshasa, changing their home plane to the Material Plane. As a result, they are easier to send to the Material Plane, and are the only beings that can only be killed on plane that have a different home plane from their plane of respawning.

Basic Information

Anatomy

Devas appear as human-like men and women of extraordinary beauty or handsomeness with two magnificent feathered wings emerging from their shoulders. Devas bear the mark of their celestial touch through many different physical features that often vary from individual to individual. Nearly all devas are uncommonly beautiful and still, and they are often significantly taller than humans as well.   Although exact appearance varies widely, all devas are marked by patterns of light and dark on their skin. These patterns may vary from more mundane hues like chalk white or black to otherworldly shades like gray, blue, or purple. Either the light or the dark color may be dominant, meaning that a deva might appear as white on blue or blue on white, neither being particularly more common. Whatever the case, the dominant color makes up the regular color of skin, while the lesser shade appears in patterns across the face, chest, and shoulders. The hair of a deva is often the same color as either of the two.

Additional Information

Social Structure

Devas are naturally refined and are drawn towards virtue, rather than sin or neutrality. The typical deva is good, though few could be called meek. However, this is not something that can be taken for granted, and the danger of a deva falling to evil is far greater than that of most races. If a deva falls, they risk becoming a rakshasa, and find it uncommonly hard to find their way back to the path of good. As such, most devas, in spite of finding it easier to be virtuous than most races, are taught to fight against the temptation of evil within their own souls constantly.

Civilization and Culture

Beauty Ideals

Devas do not typically focus themselves on art but nearly all partake in it as a hobby. Although devas rarely meet one another, their art is often marked by similarities across the world, such as angelic motifs. Most deva art is simple but elegant and cerebral, which reflects a deva’s motivation for making art: as a further act of refinement that brings them closer to perfection. Artisans in particular tend to view their work as a form of creation and meditation on their unusual life cycle. As a result, devas rarely make art for profit and giving away their art is a very personal thing, often a gift meant specifically for the receiver's possession.   Similarly, devas take great care of themselves aesthetically, making sure to be at all times presentable. Although devas are rarely given to the wearing of flashy jewelry, they enjoy the use of fine clothes and make sure their equipment is in prime condition. Deva homes are always tidy and clean, although in such way that seems subtly evocative of the Astral Sea.

Common Dress Code

Devas are averse to clothing; when they must adhere to mortal custom, they don simple loincloths or other coverings.   When a deva dies, all parts of their body, what clothes they wear, their weapons, and their other possessions vanish completely, and thus none are ever examined closely.
Average Height
6 - 7.5 feet tall
Related Ethnicities

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Deva

Medium celestial, lawful good
Armor Class 17 (Natural Armor)
Hit Points 136 16d8+64
Speed 30ft Fly: 90ft

STR
18 +4
DEX
18 +4
CON
18 +4
INT
17 +3
WIS
20 +5
CHA
20 +5

Saving Throws Wis +9, Cha +9
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 Ft., passive Perception 19
Languages All, Telepathy 120 Ft.
Challenge 10


Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).   Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:   At will: detect evil and good   1/day each: commune, raise dead   Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The deva makes two melee attacks.   Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d6 + 4) bludgeoning damage plus (4d8)radiant damage.   Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.   Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).   In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.


 

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