List of Origins
Your character has to come from somewhere, and your land of origin will inform what you have access to mechanically, and should inform your character's outlook on life and culture just as much as their race does. Below is a list of available origins:
Eastern Marches: a loose collection of holdings ruled by the richest. Most of their culture is built around mercantilism, art and the sea voyages. Marchmen value wealth, freedom and fame. It is customary for marchmen to flaunt their wealth and exchange flattery in ostentatious ways.
Eastern Marches: a loose collection of holdings ruled by the richest. Most of their culture is built around mercantilism, art and the sea voyages. Marchmen value wealth, freedom and fame. It is customary for marchmen to flaunt their wealth and exchange flattery in ostentatious ways.
- Races allowed: any
- Classes disallowed: monk, paladin
- Domains disallowed: revelry
- Races allowed: felis and volken
- Classes disallowed: cleric (except Volken), druid, monk, paladin, ranger
- Races allowed: human, volken, reptonian, mamoona, drakon
- Classes disallowed: monk, paladin
- Races allowed: any
- Classes disallowed: monk, wizard
- Domains disallowed: revelry, magic
- Races allowed: human, felis, volken, reptonian and drakon
- Classes disallowed: assassin, druid, monk, paladin
- Domains disallowed: agriculture, animals, magic, plants, war, wilderness
- Races allowed: human, drakon, reptonian and mamoona
- Classes disallowed: alchemist, assassin, cleric, monk, paladin, wizard
- Races allowed: any
- Classes disallowed: paladin, ranger
- Domains disallowed: revelry
Note on domains: the disallowed domains assume a cleric of Javat. If you are playing a cleric of Sanat you have a separate list of domains you are allowed to pick that clerics of Javat cannot pick. Those domains are:
- Chaos
- Darkness
- Death
- Deceit
- Destruction
- Mischief
- Plague
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