Cybernetics Technology / Science in Cyberpunk Milan | World Anvil
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Cybernetics

Any type of technology that interfaces directly with the body and is either implanted or otherwise permanently or semi-permanently attached is considered cyberware.   The field of cybernetics truly began decades before the timeline split, with medical devices like prosthetics and pacemakers.  However, the Cybernetic Revolution really began in the early 90s with the development of both artificial muscle fibers and neurological interface systems.  With these two pieces in place, related technologies were quickly developed, and within a decade true cyberware was widely available.   Shortly thereafter, it became apparent that cybernetic conversion had its consequences, namely Cyberpsychosis, a condition which affects individuals who have been modified beyond their body's natural capability to withstand such modification.
Inventor(s)
Much of the base tech that makes up the building blocks of cyberware was invented in the United States, particularly in California, but the expansion of that tech happened worldwide.
Access & Availability
In 2032, cybernetics are available to almost anyone worldwide.  Even in the poorest and most war-torn countries - and sometimes, especially in those places - one can find chop shops and ripperdocs that can enhance you for a price.  And a lot of times, that price isn't even that high - not in money, anyway.

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