Rainpuff
Description
When a Nimbaah achieves metamorphosis in a wet climate, it will take the form of Rainpuff, gaining the Water type as well as the Torrent class. Rainpuffs tend to be sluggish and lazy, compared to Nimbaah's other metamorphoses, but when danger comes, they can easily wring out their extra moisture to keep it from slowing them down. This excess moisture also makes them invaluable to conjurers on long journeys, as they can provide a steady supply of drinking water in emergencies.Combat
While Rainpuffs are still about as docile as Nimbaahs, they are much more likely to fight back against a threat than run from it, especially in a flock with Nimbaahs present. In battle, they excel at using forced movement and disabling effects to hamper and corral enemies most of all. Despite their forte being control effects, however, Rainpuffs are pretty comfortable in melee, relying on their good Deflection to protect them from attacks.Features
Abundance I
- When essence is harvested from this cryture, it produces an additional essence of the same type.
Fountain III
- For every 8 hours you sleep, this cryture produces 3 units of water.
Levitation IV
- This cryture takes no movement penalties from terrain.
- This cryture can ascend vertically with no height limit and move through the air at its normal speed.
Mount
- This cryture can be ridden by people of a smaller size than itself. The rider occupies the same space as the cryture.
Metamorphosis
Nimbaah > Rainpuff
- Requirements: 4 Class Levels, 2 Affinity
- Cost: 5 Water Essence
Rainpuff
Type: Air/Water
Kind: Caprid
Size: Large
Habitat: Grassland, Mountain, Woodland
Resistant: Construct, Earth, Fire, Martial, Water
Vulnerable: Ice, Lightning
Combat Stats
Health: 50 Stamina: 4 Mana: 5 Strength: 6 Power: 7 Deflection: 6 Evasion: 7 Speed: 4Talents
Fitness: +1 Agility: +0 Intellect: -2 Sense: +0Classes
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