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The Thresholds

The Thresholds is the name for all the land between the Inner Sea and the Elemental Poles on the edge of Creation. Each cardinal direction begins in a temperate climate and gradually gives way to the dominant weather of that Pole.  

North

The North starts cold and gets colder until you reach the White Sea. Across the ice floes of the White Sea is the eternal tundra, reaching out for thousands of miles. The tundra, and the further reaches of the north, are inhabited by tribes known as the Icewalkers.

Notable Sites

The Bull's Camp - a tent-city with a few dozen built structures, near the battlefield of Futile Blood.
Whitewall - an orderly city built on the bones of the First Age.  

East

The most bountiful and populated of all the Thresholds, more people live in the Eastern Threshold than in the rest of Creation combined. The largest cities off the Blessed Isle are here, as well as innumerable villages and townships, until you reach the deep forests that reach out from the Elemental Pole of Wood.

Notable Sites

Mount Namas - considered one of the most spiritual sites in ancient times, as one could see into the Wyld from the peak.
Confederation of Rivers - The Big Three (Lookshy, Great Forks and Nexus) joined up with many smaller states to push out the Scarlet Dynasty.  

South

The bountiful southern coast of the Inner Sea have allowed many city-states to rise up in contest of each other. Further south becomes an intense desert, stretching out to the Pole of Fire.

Notable Sites

The Lap - a mountain, carved to resemble a monk in lotus pose.
Gem - a city-state of capitalism turned up to eleven.
Ember - a prime exporter of firedust.  

West

The Western Threshold is a continual ocean, littered with islands and archipelagos. Rumours about of First Age ruins deep under the ocean waves.

Notable Sites

The Coral Archipelago - a sequence of islands held by bands of pirates, ruled over by a pirate king.
Skullstone - an island consumed by a shadowland.

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