Lucian Character in City of Shadows | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Lucian

Mr. Lucian Alphard Peters

Lucian Peters is a reserved and proper young man who always seems to be looking down his nose at his companions and surroundings, though he turns on the charm when interacting with authority figures. He prefers subterfuge over combat. His demonstrated skills include forging believable documents, lying with a straight face, a bit of lock picking and sleight of hand, and an apparent lack of any moral qualms.

Physical Description

General Physical Condition

Average build, well fed. Somewhat nimble. Not athletic looking.

Body Features

Olive skin, lightly freckled.

Physical quirks

Upright posture. Very right-handed. Sometimes his pupils are dilated and hands tremble slightly.

Special abilities

Alchemy, Trapfinding, Inspiration

Apparel & Accessories

His clothing gives the impression of uptight respectability, and perhaps trying a little too hard. Always impeccably groomed, starched and buttoned.

Specialized Equipment

Usually carries a rapier and satchel containing a formula book and alchemy crafting materials. May wear leather armor and carry a shortbow if expecting violence.

Mental characteristics

Personal history

Lucian doesn't talk much about his background or personal life.   He is university educated but has worked for several years as a clerk in the Royal Bureau of Revenue. Embittered by his lack of career advancement, he started accepting bribes to alter tax bills and falsify records.   Eventually he accrued a few regular clients and a reputation for bypassing bureaucratic red tape while making sure the paper trail appears entirely legal. That's when the Thieves' Guild stepped in...

Gender Identity

Man, he/him

Sexuality

Unknown

Education

Alderfield University, dual degree in Law and Rhetoric, 1316

Morality & Philosophy

Strive to excel and let nothing prevent you from pursuing your goals. Reputation is one's greatest asset. Sentiment is weakness. Knowledge is power.

Taboos

Failure. Vulgarity. Causing a scene. Allowing damage to one's reputation. Showing vulnerability.

Social

Family Ties

Has at least one family member in the city.

Religious Views

Unknown.

Social Aptitude

Silver-tongued, likes to flaunt his vocabulary and verbal agility. Cultivated manner and impeccable etiquette. A confident diplomat and excellent liar who tailors his falsehoods to the audience and is careful to carry supporting evidence. Assiduously cultivates the good opinion of authority figures and others who might be useful. Barely conceals his contempt and impatience for people he considers beneath him.

Hobbies & Pets

Unknown.

Speech

Speaks smoothly with an educated upper class accent. Tends to conceal subtle insults in apparent compliments or expressions of concern.

Wealth & Financial state

Seemingly middle class. Not afraid to spend money to make a good impression.
Species
Year of Birth
1295
Birthplace
Pelens
Children
Current Residence
Lives with family somewhere in the city.
Gender
Male
Eyes
Gray and expressionless
Hair
Red-brown, wavy, short and neatly styled
Height
5'10"
Weight
155 lbs
Aligned Organization
Known Languages
Common, Varisian, Undercommon, Elven, Infernal, Sign Language
Character Prototype
Domhnall Gleeson but about two shades darker

Remove these ads. Join the Worldbuilders Guild

Lucian Peters


Male human investigator (empiricist) 2
NE Medium humanoid (human)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 17 (2d8+4)
Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)), Ref +5, Will +3 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power)
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . rapier +3 (1d6/18-20)
Ranged shortbow +3 (1d6/×3)
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +5)
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 13
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Orator[ACG], Power Attack, Skill Focus (Linguistics)
Traits excellent penmanship, helpful, iron liver
Skills Appraise +7, Bluff +4 (+6 to persuade someone via written message), Craft (alchemy) +8 (+10 to create alchemical items), Diplomacy +4 (+7 to gather information (You can use your Intelligence Modifier instead of Charisma), +6 to persuade someone via written message), Disable Device +8, Intimidate +0 (+2 to persuade someone via written message), Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +11, Perception +8, Profession (barrister) +5, Sense Motive +8, Sleight of Hand +6 (+8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +7, Stealth +6
Languages Common, Elven, Infernal, Sign Language, Tien, Undercommon
SQ alchemy (alchemy crafting +2), ceaseless observation, finesse weapon attack attribute, inspiration (4/day), power-hungry, trapfinding +1
Combat Gear potion of invisibility, oil; Other Gear leather armor, arrows (20), dagger, rapier, shortbow, clandestine voucher (current contents), alchemy crafting kit[APG], backpack, belt pouch, hip flask[UE], hooded lantern, investigator starting formula book, lamp, thieves' tools, wrist sheath[UE] (2)
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+3)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Orator Use Ling in place of Bluff to tell falsehood, Diplo to change attitude or Intim to for cooperation.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
This article has no secrets.

Comments

Please Login in order to comment!