Dart Character in City of Shadows | World Anvil
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Dart

Dart Ironfist

Physical Description

General Physical Condition

Extremely stocky and well-built.

Body Features

Fair-skinned.

Facial Features

Voluminous, but surprisingly well-kept black beard.

Physical quirks

Powerful walk, very little wasted movement. Keeps solid eye contact whenever speaking.

Apparel & Accessories

Well-fit, thick clothing that doesn't appear to hamper his mobility.

Specialized Equipment

Keeps a sansetsukon (three-part nun-chuck) on his person at all times. Usually locked together, forming a staff.

Mental characteristics

Personal history

Dart Ironfist was found by the Thieves Guild while working as a bouncer at the Prancing Dwarf stripclub/brother.   He was raised in a monastery that worshipped Abadar run by an elf named Leonan. He left on bad terms.

Gender Identity

Male

Sexuality

Unknown

Education

Raised in an Abadar Monastery.

Failures & Embarrassments

Was defeated in a test spar by then-fellow recruit Barlow.

Morality & Philosophy

He upholds his words as if each were a spoken oath.

Social

Social Aptitude

Curt, and to the point point. Occasionally rude.
Species
Children
Gender
Male
Eyes
Dark
Hair
Bald
Height
4'5"
Weight
206
Aligned Organization
Known Languages
Common, Dwarven, Elven, Sakvroth.
Character Prototype
Tommy Lee Jones

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Dart Ironfist


Male dwarf unchained monk 2 (Pathfinder Unchained 14)
LE Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
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Defense
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AC 14, touch 14, flat-footed 12 (+1 Dex, +1 dodge, +2 Wis)
hp 20 (2d10+4)
Fort +4, Ref +4, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, evasion
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Offense
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Speed 20 ft.
Melee sansetsukon +5/+5 (1d10+7/19-20) or
. . unarmed strike +4/+4 (1d6+5)
Special Attacks flurry of blows (unchained), hatred, stunning fist (2/day, DC 13)
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Statistics
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Str 16, Dex 13, Con 12, Int 10, Wis 14, Cha 8
Base Atk +2; CMB +4 (+6 grapple CMD 19 (23 vs. bull rush, 21 vs. grapple, 23 vs. trip)
Feats Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Power Attack, Stunning Fist, Unarmed Combatant, Weapon Focus
Traits reactionary, seeker
Skills Acrobatics +6 (+2 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Intimidate +3, Knowledge (history) +5, Linguistics +2, Perception +8 (+10 to notice unusual stonework), Sense Motive +7, Stealth +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Elven, Sakvroth
SQ finesse weapon attack attribute
Combat Gear caltrops (4 Other Gear sansetsukon[UC], ranged piton, traveler's any-tool[UE], 261 gp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (2/day, DC 13) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Weapon Focus (Flails) Choose one weapon group. You become better at using that type of weapon.
 

 

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