Character Creation in Chronicles of the Mytherion | World Anvil
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Character Creation

Creating a character is a process of developing a person in the world based off of the assumption that they are a new Diver and a working part of society.The first step would be to look at what makes up a character and have it broken down to easily understand the direction that a person can take when creating a Diver.

Attributes

Attributes are a measure of the abilities of a Diver and are different for each one. This is because all characters start off at level 1, which means all of their attributes start off at 5 points each as the baseline and are able to apply 3 points to any attribute every time they gain a level.
  • Strength: Physical power; increasing this attribute affects the muscles making them stronger and more flexible able to expand and contract much more than that of the average person.
  • Agility- Movement and flexibility; Increasing this attribute affects how quickly the muscles in the body can react without ripping, this increases the overall physical speed over that of an average person.
  • Vitality- Health and physical resistances; Increasing this attribute boosts the body's ability to heal itself and counteract illnesses.
  • Sense- Perception of the world around you; Increasing this attribute affects how the brain processes time and motion.
  • Will- Magical potency and special resistances. Increasing this attribute strengthens a character's power over the world through mana.
Along with these pools of resources, there exists two resistances that are used to bolster a Diver's defenses. These are physical resistance and special resistance.
  • Physical Resistance- This is an amount of damage dealt by physical weapons and skills that a character can take before incoming damage can reach to the health pool. This amount is equal to a character's vitality.
  • Special Resistance- This is an amount of damage dealt by magical skills that a character can take before incoming damage can reach the health pool. This amount is equal to a character's will.

Resources

While the attributes are indeed important, the resources they create are even more so. These resources are mostly made of pools that the character can draw from during play when taking damage, or using skills and actions. Paying attention to these three things are vital to keeping a character alive both in and out of combat.
  • Health Pool- Total amount of damage something can take before dying. This resource can be regained through skills or by resting. (Vitality)
  • Mana Pool- This resource is used to cast skills. When this amount is brought to zero the character is no longer able to activate any skills before resting. (Vitality+Will)
  • Stamina Pool- Used to perform actions. When this amount is brought to zero the character is no longer able to perform any actions before resting. (Agility+Vitality)

Skills

Skills are abilities that can be earned through play by leveling up, using certain items, or from performing certain actions as a character.

These abilities are separated into two groups that tell the player if it is an active skill where an action is needed to utilize them, or if they are a passive skill where the ability is constantly on. With the separation between active and passive skills, they are also ranked by strength in a similar fashion to how how Divers are with ranks F-S.

When creating a character, the character may choose two skills out of the available active and passive lists.

Leveling

Earning levels is done through gaining experience by defeating powerful foes, closing doors and even and completing tasks set by the player themselves. Players will need to accumulate 100 total experience before gaining a level. How a player is supposed to gain experience is separated by two types of growth, one that is based on the goals they create and achieve and the other through closing Doors.

When accumulating enough experience to level up, the player receives three points to use in increasing an attribute by one per point spent. They will also be able to develop skills as they grow, gaining 2 skills at the beginning and 1 more as they reach level 5 and every five levels after.
Passive growth through the players creating goals for themselves.  
  • Up to three goals can be created and maintained at one time: The first is a brief goal that may be completed during a scene. The second is a goal that would be able to be completed over the course of a few scenes or even one act. The third and final one is a long term goal that may be completed over the course of two or more acts.
  Active growth through the players closing doors and defeating powerful foes.  
  • Closing Doors gives the characters experience based off of the ranking of the Door, and defeating powerful foes.
There are two more important things that players will need to know for their character:
  • Carrying Capacity is the overall weight of items that a character may be able to have held and equipped onto their body. This is found by adding the character's strength and vitality together.
  • Combat Speed is what gives you an edge when fighting, it is a measure of how quickly you can engage and disengage. This is found by adding the character's agility and sense together.

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