Chasing Shadows
The sequel to Chasing Tail
Scene: 1 The Shadow Lands
Scene 1.1
- While walking along in Skalan, you are mysteriously and instantly transported to The Shadow Lands. You appear in a cave without knowing what happened. There’s a charred substance at your feet in a circle and a dull crystal in the middle. A mysterious jar of fluid is nearby.
- You obtain a brakvine crystal and mysterious fluid
- You’re drawn out by a familiar voice of your love, but exit the cave to find nobody. Your cell phone has no signal, and you have no choice but to begin walking to find a way home.
- Load 1.2
Free Explore
- Load 1.2
Scene 1.2
- While walking you find a rusty pair of hedge clippers. You take them. They might come in handy.
- You obtain the rusty shears
- Load 1.2
Free Explore
Scene 1.3
- You hear another voice, and run or stay, Idna will appear to you in a Swirling Shadow.
- With suspicion she asks who you are
- If you run you’ll escape and Idna does not even try to catch you. You will be captured not soon afterwards by another foe. Load 1.8
- If you speak freely with her load 1.4
- If you refuse to talk load 1.5
Scene 1.4 Talking with Idna
- After complying with Idna, she’ll take you to her city, Eryset.
- You learn that you’re somehow now in the Shadow Lands
- Idna leaves you with a Lizalfos named Lezonth who then brings you to his quarters.
- The kind lizard will reveal his love for masks and his loyalty to Idna.
- You ask Lezonth more about her.
- Load 1.6
Scene 1.5 Refusing to talk
- If you stay silent and refuse to give Idna any information, she’ll swallow you in a shadow and the world will go black.
- You later wake up in a cozy room with a Lizalfos staring at you.
- You learn that you’re in Eryset in the Shadow Lands.
- You can talk or threaten the new creature.
- If you talk with Lezonth
- You learn that Lezonth is Idna’s right hand. The Lizard will be very kind and reveal his love for masks and loyalty to her.
- If you threaten Lezonth
- You threaten Lezonth and try to force him to tell you the quickest way out.
- Idna appears at the door while you treat the lizard very harshly.
- Load 1.7
Scene 1.6 Talking with Lezonth
- Lezonth will show you Idna ruling the city. She’s a fair, but harsh leader who doles out punishment without remorse. She is seen judging someone before engulfing them in some sort of portal to banish them. This is a capital punishment.
- Lezonth will tell you about Mycia, the power Idna uses.
- Lezonth will give you a mask.
- Idna appears once more at the doorway, finished with her business and ready to continue her talk/interrogation.
- Load 1.7
Scene 1.7 Talking with Lezonth
- Before Idna can act or question you, the city comes under attack. You see a masked figure leading the charge.
- Your room is lit ablaze and you’re separated from Idna.
- You can help Lezonth escape or save yourself. Either way you escape out the window. It’s not clear if he made it out himself.
- In the chaos you manage to escape the city and run as far as you can but are captured by another foe as a bag is put over your head
- Load 1.8.
Scene 1.8 Out of the Fire
- You wake slowly and find yourself bound by a krogan in what appears to be a slavers camp.
- You converse with a Zora, who also has been captured, and bound.
- If you ran from Idna in 1.3 the zora, Toven, will tell you that you’re in the Shadow Lands, and that Idna, the wolf girl you ran from, has no connection to the slavers.
- A new sinister being appears. SCP 939. She speaks with multiple voices and personalities. After having killed the rest of the slavers, Rargal is the only one left.
- 939 spread misinformation that Rargal allied with Idna’s enemies, and tells him that she’ll be here shortly to kill him. If he wishes to live, he can trade Toven for his life and then join her.
- Rargal does not debate and will do what he’s told, but not before getting rid of you first. He stabs and kills you.
- Load Scene 2
Scene 2: Halter
Scene 2.1 Halter
- You awake and have been bandaged up by a houndoom named Halter. He knows you came from Eryset.
- He offers to help you get back to Skalan as a trade of information after finding out you’re not from the Shadow Lands. You can follow him to Brakvine or go back to Idna at Eryset.
- Halter gives you his knife in exchange for the rusty shears
- Exploration Section
- If you follow Halter, load 2.2
- If you go to Eryset but ran from Idna in 1.2 load 2.9, else load 2.5
Scene 2.2 On to Brakvine
- Halter brings you to Brakvine where you meet his friend Skully.
- Halter brings you to a tavern and leaves you with Skully for a moment. You’re told about the town and Halter.
- Skully gets into a confrontation with a canine girl named Skye over their opinions of the leader. You can choose to intervene or watch.
- After the fight is resolved Halter returns and asks about information on Idna and Eryset.
- Telling him what you know, he then assign’s Skully to bring you to Davster, where you can get a ride home.
- Load 2.3
Scene 2.3 Skully Leads
- Skully will gather some supplies and leave you temporarily.
- You can pursue Halter, Skye, or Skully.
- If you pursue Halter
- Halter will exclaim that he’s working to try and make some sort of alliance between Brakvine and the neighboring settlements against Idna. He’s tired and worried about the current state of political affairs but wishes you well.
- If you pursue Skye
- Skye will repeatedly try to shoo you away. Being persistent you can follow her to home where she invites you in.
- You’ll get a glimpse of her troubles and vices. She plans to defeat Torbane, the leader of Brakvine.
- She offers you some unknown drugs. If you take them you’ll be in for an odd experience and load 2.8
- If you wait for Skully
- If you wait for Skully, you’ll miss out on extra info from Halter or Skye
- Skully returns. If you didn’t interrupt his battle with Skye he’ll give you some of his armor.
- Load 3.1
Scene 2.5 Back to Eryset
- You decide to head back to Eryset, and see if Idna can help you.
- After arriving at the city you’ll be greeted by the Zora Toven. He’ll remember you from the slavers, being surprised you survived.
- Idna will then show up.
- If you threatened Lezonth in scene 1.5, load 2.6, else load 2.7
Scene 2.6 Idna hates you
- Idna thinks you were with the ones who attacked her city. She doesn't trust you and.
- She engulfs you in shadow and probes your mind to get the truth. You’re brought outside the city. Idna discovers the truth, and knows you weren’t with the terrorists, however she still does not trust you and sends you away.
Exploration Section
- Load 2.2
Scene 2.7 Idna will speak with you
- After interrogating you about what happened the night you escaped and how Halter helped you, Idna will agree to help you.
- She has Toven fetch Lezonth, and send you with him to Davster.
- Load 3.2
Scene 2.8 Skye’s Lewd Scene
- You take some drugs Skye gives you and the world melts away. You find yourself with Skye, nude, and you both enter in some lewd acts.
- Afterwards you wake up to an embarrassed Skye claiming you were dreaming. She kicks you out.
- Load 3.1
Scene 2.9 Back to Eryset never been there
- You decide to head back to Eryset, and see if Idna can help you.
- After arriving at the city you’ll be greeted by the Zora Toven. He’ll remember you from the slavers, being surprised you survived.
- Idna will then show up.
- After interrogating you about what happened the night you escaped and how Halter helped you, Idna will agree to help you.
- She has Toven fetch Lezonth, and send you with him to Davster.
- Load 3.2
Scene 3: The Road to Davster
Scene 3.1 The road to Davster with Skully
Exploration Section
- While traveling to Davster with Skully, he informs you of some of the “charm” of the lawless Shadow Lands.
- Skully tells you that Brakvine sells their potions to Davster as a trading commodity.
- You make camp and a fire for the night, but it’s quickly smother by Skully as a roaming pack of Xeno’s approaches.
- The Xeno’s are called away and move on.
- Skully and you spend the night in the cold. If you cuddle up with Skully load 3.2. Else load 3.4
Scene 3.2 Skully’s past
- While together Skully informs you of his past. He was exile from the Common Lands.
- He used to live in Gemsdelv and created a virus to copy his ideals to other synths. But someone reverse engineered his virus and overwrote him, ending his terror. Although he no longer has the same consciousness as before, he was still exiled.
- If you sympathize with him, load 3.3. Else load 4.3
Scene 3.3 Skully’s Lewd Scene
- While together, Skully and you spend an intimate night together.
Scene 3.1 The road to Davster with Lezonth
Exploration Section
- While traveling to Davster with Lezonth. While on the path he searches for paints for his mask and informs you of some of the “charm” of the lawless Shadow Lands.
- You make camp and a fire for the night, but it’s quickly smothered by Lezonth as a roaming pack of Xeno’s approaches.
- The Xeno’s are called away and move on.
- Skully and you spend the night in the cold.
- Load 4.4
Scene 4: Davster
Scene 4.3 / 4.4 Davster
- You continue your journey in the morning and finally arrive at Davster. Lezonth/Skully leave you to find a turrian named Octanna.
- Load 4.5
Scene 4.5
- Tour companion scampers inside a building called “yar gonna get it”. You try a conversation with a Sangheili who ignores you.
- Load 4.6
Scene 4.6
- On your way to the harbor a nightstalker girl, Maelor, calls out to you. She seems to be propositioning prostitution services. You stay focused on your path but she seems to think you’ll be back.
- Eventually you find a turian with a ship and approach him asking about his services. He refuses at first to sail you anywhere, thinking you’re someone from the Common Lands trying to shut down his operation.
- Maelor arrives and convinces him you’re harmless. After which he agrees to help you, for a price. He wants Pink Clover, but you have none. He says you can get some in Stuckwood up north, or from Dust, a kig yar who gives out contracts.
- If you choose to seek out Maelor, load 4.7. If you choose to seek out Dust, load 4.8. If you just want to find your companion load 4.9.
Scene 4.7
- You locate Dust at the building named “yar gonna get it”. The sangheili outside gives you no trouble and does not speak to you so you enter.
- You’re pulled into a card game with Dust that ends abruptly when she shoots and kills one of the participants.
- Then talking with you, she tells you about the jobs she has. Nothing that interests you at the moment.
- She offers to sell you a gun, but they’re all too expensive. But you can trade for a 22 with the right item.
- If you choose to seek out Maelor, load 4.7. If you just want to find your companion load 4.9.
Scene 4.8 Dust
- Visiting Maelor, you discover she runs more than a brothel, she deals in information that’s obtained from her connections.
- You have no money to partake in her offerings, and have no information to trade to make any money.
- Before leaving you’re approached by a Sheep who will give you a free dance.
- Scene 4.9 Meetup
- You run into Lezonth and Skully. The two of them get into an altercation and are enemies. Skully hates Idna and Lezonth will defend her to the death.
- You can side with Leoznth, Skully, or nobody.
- If you side with Skully load 4.10. If you side with Lezonth load 4.11. If you side with nobody load 4.12.
- Scene 4.10 Side with Skully
- If you side with Skully, but have never met him (went to Eryset right after meeting Halter) he’ll introduce himself and his relation to Halter.
- Skully will offer to accompany you halfway to Stuckwood where you can get some clover.
- He gives you a clov, equivalent to one pink clover, to spend at a place called the Crooked Inn so you can get a room for the night.
- Load 5.1
- Scene 4.11 Side with Lezonth
- If you side with Lezonth, but have threatened him in Eryset in scene 1.5, both him and Skully will leave and Lezonth will also not want to interact with you. Both will leave you alone.
- If you side with lezonth, and have never met Skully Lezonth will give you a little information about him and Brakvine.
- Load 5.1
Scene 4.12 Watch
- If you choose not to side with anyone, Octaana will show up and break up the fight. Lezonth and Skully will depart and leave you alone.
- You decide to head for Stuckwood and attempt to get some clover. Before making your way there you decide to stay the night at a nearby inn.
- Load 5.1
Scene 5: The road to Stuckwood
Scene 5.1 The Crooked Inn
- Named for its questionable foundation, the crooked in is where you meet a graboid who tells you about Mycia and its abilities. You learn that summoning is a rare type of magic, but it’s possible that it is responsible for your sudden appearance in the Shadow Lands.
- He tells you that Kobolds mess around with Mycia a lot but they have been hunted down by the Xenos.
- You get a room and stay for the night.
- If you defended Lezonth in scene 4.9, load 5.2. If you defended Skully in scene 4.9, load 5.4. If you defended nobody load 5.6.
- Scene 5.2 To Stuckwood with Lezonth
- You awake in the morning, having shared a room with Lezonth, and get ready to depart and make your way to Stuckwood.
- Scene 5.3 To Stuckwood with Lezonth
- While walking the roads to Stuckwood, you and Lezonth are attacked. A hulking krogan, Rargal, tackles Lezonth.
- You can run for your life, and if you do Lezonth will be captured. load 6.1
- If you choose to help Lezonth, you can pick an item to use to help.
- Use a gun
- If you managed to trade Dust for a gun, you shoot the krogan and save Lezonth from any harm.
- Use a knife
- If you choose Halter’s knife, you attack the krogan and together with Lezonth defeat him, but Lezonth loses an arm in the process.
- You do your best to help patch up his wound. Lezonth splits off from you and tries to make it back to Eryset.
- Use any other item
- If you choose any other item, the krogan will swat you away and kidnap Lezonth.
- load 6.1
Scene 5.4 To Stuckwood with Skully
- You awake in the morning, having shared a room with Skully, and get ready to depart and make your way to Stuckwood.
Scene 5.5 To Stuckwood with Skully
- While walking the roads to Stuckwood, you and Skully are attacked. A hulking krogan, Rargal, tackles Skully.
- You can run for your life, and if you do Skully will be captured. load 6.1
- If you choose to help Skully , you can pick an item to use to help.
- Use a gun
- If you managed to trade Dust for a gun, you shoot the krogan and save Skully from any harm.
- Use a knife
- If you choose Halter’s knife, you attack the krogan and together with Skully defeat him, but Skully loses an arm in the process.
- You do your best to help patch up his wound. Skully splits off from you and tries to make it back to Brakvine.
- Use any other item
- If you choose any other item, the krogan will swat you away and kidnap Skully .
- load 6.1
- Scene 5.6 To Stuckwood Alone
- You make your way to Stuckwood, following the path north.
- Load 6.1
Scene 6: Stuckwood
Scene 6.1 Stuckwood
- While entering you’re greeted by Avan. He takes a moment from his assignment watching over the Kobolds as they work in the flower fields to speak with you.
- Avan’s job is to manage the kobolds and ensure they finish the work assigned to them. The kobolds work to grow pink clover in massive fields.
- You ask where you can get some flowers and he points to a building called the Crowned Jewel where you can ask the leaders for some clover.
- Load Stuckwood’s first exploration section.
- Stuckwood’s First Exploration Section
- Load scene 6.2, 6.3, or 6.4
Scene 6.2 The Kobolds
- While passing through you have a brief conversation with some of the Kobolds working in the fields. They offer to get you flowers if you help them.
- If you say yes or maybe, the Kobolds will tell you a little about how they’re supposed to work in exchange for sanctuary from the xenos. Xenos hunted kobolds to near extinction, and Stuckwood brought them in. In trade, the kobolds work off their “debit”.
- However they’re mistreated and wish to change this. Thinking you’ve been sent by Idna to help them, they ask for help to overthrow the leaders of Stuckwood.
- Load Stuckwood’s first exploration section.
- Scene 6.3 The Prison
- You explore the settlement a little more, and pass by a cave that’s been bared up, with no access and is used as a jail.
- Someone from within, Barret, speaks to you, and although he’s in prison he still tries to sell you on his weapons and armor. He’ll reference a houndoom as a prior client (a reference to Halter and his current outfit).
- A Stuckwood resident, Kale, comes along and tries to persuade you to move on.
- Kale is a chef for the Crowned Jewel, and is also tasked with cooking meals for Stuckwood’s prisoners.
- It’s clear him and Barret have some past history.
- Load Stuckwood’s first exploration section.
- Scene 6.4 The Meeting
- You attend the Meeting of the Head. Three siblings, Amber, Jade, and Ruby, rule over the city and take requests from the residents at this meeting.
- You hear one of the residents, a Rito named Reed, petition for the release of a wulg from prison. Apparently the wulg took extra flowers for her family and has been imprisoned.
- The meeting with the Reed ends with the siblings ordering the guards to seize her, thinking she was an accomplice to the wulg. Reed escapes, and it’s now your turn to speak to the siblings.
- You ask for some clover and they generously give you five and try to send you on your way.
- You ask for more, and they say they can’t just give you them, but maybe you can help Avan or some residents to earn yourself more. She follows that up with a wink.
- On your way out of the meeting, the guard who failed to capture Reed offers you the clover you need if you help him find her.
- Load Stuckwood’s second exploration section
- Stuckwood’s Second Exploration Section
- Load scene 6.5, 6.11, or 6.12
Scene 6.5 Exploring
- Exploring the city you find the lights are still on in the Crowned Jewel. Walking inside you find the halls empty.
- If you choose to keep exploring you’ll hear Ruby patrolling. If you hide load scene 6.8
- If you run, the Guard will capture you and bring you before Ruby.
- You can tell Ruby you were either exploring, or that Jade called for you.
- If you say you were exploring he will kick you out. Load Stuckwood’s second exploration section.
- Else if you say Jade called for you, Ruby will bring you to her room.
- She’ll catch on that she didn’t actually call for you, and play with you a bit. She says a few kobolds were messing with Mycia, and accidentally burned one of the flower fields. She asks you what a suitable punishment is.
- If you answer death or imprisonment, load scene 6.6.
- If you answer nothing or extra work, load scene 6.7
- Scene 6.6 Jade and Ruby
- Jade will be pleased with your answer, and then ask why you’re really sneaking around.
- You’ll mention that she did say you could earn some clover from the town’s folk, and that you thought maybe someone here, such as herself could have a job for you.
- She’ll think and then offer to pay you if you can perform as her entertainment for the night, and tell you to suck off her brother.
- If you refuse, or play in SFW mode, load 6.14
- If you comply, you Jade and Ruby will have a threesome. After which they’ll pay you the clover you need.
- Load 8.1
Scene 6.7 Light Punishment
- If you sympathize with the kobolds, Jade will not be impressed and have you thrown in prison.
- Load 6.9
- Scene 6.8 Below the Crowned Jewel
- You take a side hall and go down a spiral staircase leading to a stone cave. To the left is light and to the right is a door blocked by a locked gate.
- If you go left, you’ll exit to the outside, and find yourself on a cliffside with a path leading down to the flower fields. Load Stuckwood’s second exploration scene.
- If you go right you’ll investigate the locked gate more. If you have a skeleton key, you can bypass the gate. Otherwise you’ll be forced to go back left where you’ll exit to the outside, and find yourself on a cliffside with a path leading down to the flower fields. Load Stuckwood’s second exploration scene.
- Bypassing the gate, you’ll open the door beyond and find a cellar full of Stuckwood’s harvested pink clover. You can steal or leave.
- If you attempt to steal, Amber will catch you and alert the guards, who catch you and throw you in prison. Load 6.9
- If you don’t steal, you’ll meet Amber. She’ll ask you with not so many words to stay with her.
- If you leave, load Stuckwood’s second exploration scene.
- If you stay with Amber load 6.10
Scene 6.9 Prison
- You awake in prison. Your clothes are gone and you’re restrained. Barrett finds you and gloats a little bit over your new position.
- If you insult him, he’ll humiliate you in a NSFW scene.
- Barrett, however, will not untie you. Instead he’ll say all you need to do is wait, and the Kobolds will begin their revolution soon.
- If this route happens, Avan will be killed.
- Load 7.7
Scene 6.10 Amber
- While sitting with amber, you figure you have a place to stay for the night.
- If you make a move, load scene 6.13. else load 7.6
- Scene 6.11 Reeds Nest
- Night begins to fall, and high up in the mountains you see a light and hear some soothing music. You figure that could be where Reed is.
- While staring up into the night, a nearby scalie is mugged by a kobold.
- Load Stuckwood’s second exploration scene
- Scene 6.12 The flower fields
- While venturing around and the day is finishing up, you still see Avan and some Kobods out in the fields.
- Avan exclaims that Jadee burnt a field of flowers while experimenting with Mycia and now he needs to work into the night to fix it and replant.
- Avan needs help, and offers you work tomorrow to earn some of the clover you need. He tells you that you can rest for the night at their inn.
- While visiting the inn you run into Halter. Halter is on a trade mission to Stuckwood, trading crystals for flowers.
- If the arms dealer mentioned a houndoom to you, you can ask Halter if he was that houndoom. Halter will confirm this and admit his use of weapons and armor made from the Hunted.
- Load 7.1
Scene 6.13 Amber’s Lewd Scene
- Amber infiltrates your mind using mycia, telling your her desires.
- You act them out and share a romantic evening, before falling asleep together.
- Load 7.6
Scene 6.14 The experiment
- Jade and Ruby bring you into a dungeon to play a game. They trap a kobold in a guillotine and tell you to pull one of two levers. One will kill him and the other sets him free.
- If you refuse to pull a lever, you’re thrown in prison. Load 6.9
- Otherwise no matter what lever is pulled the kobold is killed, the game was rigged and used to settle a bet between the siblings on if you’d do it or not. They pay you, and send you away.
- Load 8.1
Scene 7: Stuckwoods issues
Scene 7.1 The next morning
- You awake and ready for the day with the goal to find clover.
- Load Stuckwood’s third exploration scene
- Stuckwood’s Third Exploration Scene
- Load 7.2, 7.4, or 7.5
Scene 7.2 The Flower Fields - Work With Avan
- You go to meet Avan in the flower fields. You can work the fields, steal from the fields, or report the kobolds
- If you work the fields, Load 7.11
- If you report the Kobolds, you can tell Avan about their plans for revolution. He takes you to the crowned Jewel where you inform Ruby. Ruby wants you to go along with their plans, and he’ll ambush them. Load 7.3.
- If you choose to steal from the fields you spend all day watching the kobolds and at night, sneak into where the cultivated flowers are kept. Amber catches you and alerts the guards and you’re promptly thrown in prison. Load 6.9.
Scene 7.3 The Flower Fields - Fake Work With the Kobolds
- You approach Jadee and Jaree, agreeing to help them with their revolution, but in truth are leading them on.
- The kobolds tell you their plan to free Barrett from prison. If they do so, he agreed to equip them with weapons and armor they can use for their uprising.
- The flaw with their plan is that the Stuckwood prison is made from Tetrahegem. They can’t break this substance. They need a key from inside the Crowned Jewel.
- Kobolds aren’t allowed in the building, so they need you to steal it.
- The Crowned Jewel’s chef, Kale, is one of a few folks who have a key to the prison so he can feed the prisoners. The Kobolds ambush the Jewel’s chef, Kale, and interrogate him to find out where he keeps it.
- Load 7.10
Scene 7.4 Reed
- While exploring you come across the rito Reed.
- You can leave, try to talk to her, watch, or try to capture her.
- WIP
Scene 7.5 The Flower Fields - Work With the Kobolds
- If you met the kobolds before in 6.2, you can offer to help their cause. Otherwise you can steal or leave.
- If you leave, load Stuckwood’s third exploration scene.
- If you choose to steal from the fields you spend all day watching the kobolds and at night, sneak into where the cultivated flowers are kept. Amber catches you and alerts the guards and you’re promptly thrown in prison. Load 6.9.
- If you offer to help, the kobolds tell you their plan to free Barrett from prison. If they do so, he agreed to equip them with weapons and armor they can use for their uprising.
- The flaw with their plan is that the Stuckwood prison is made from Tetrahegem. They can’t break this substance. They need a key from inside the Crowned Jewel.
- Kobolds aren’t allowed in the building, so they need you to steal it.
- The Crowned Jewel’s chef, Kale, is one of a few folks who have a key to the prison so he can feed the prisoners. The Kobolds ambush the Jewel’s chef, Kale, and interrogate him to find out where he keeps it.
- Load 7.10
Scene 7.6 Waking Up With Amber
- You wake up in the comforting company of Amber.
- Your morning is interrupted by a guard knocking at her door asking for Amber.
- You see Amber is the odd duck of the family, and ask her to leave with you. But she refuses because she needs to be the voice of reason in stuckwood and try to stick up for the little guy.
- She gives you the flowers you need and sends you off.
- Load 8.2
Scene 7.7 Escaping Prison
- The kobolds begin their revolution, and break Barrett out of prison.
- They ignore you and don’t free you, however Reed comes along looking for Ashen, who is also in prison.
- She unties you, and you go to find Ashen, but Ashen has been broken mentally and can no longer cope.
- Explosions and fighting breaks out as the kobolds start their war.
- You both run to escape, but the guard confronts you. The guard offers you all the flowers you need if you turn over Reed.
- No matter the decision made, the guard is killed, Reed is killed, Jadee is killed, Jade is killed, Ruby is killed, and the kobold rebellion is a success. Jaree takes control of Stuckwood.
- You collect the guard’s flowers and leave Stuckwood.
- Load 8.3
Scene 7.8 Working For The Kobolds
- The kobolds use the key to break Barrett out of prison. True to his word he supplies them with weapons and armor.
- That same night they launch their attack, taking to the streets and marching towards the Crowned Jewel.
- The kobolds fight against the Jewel Heads, and in the end come out on top.
- Jade is killed, Ruby is killed, Jadee is killed, the kobold rebellion succeeded
- Jaree gives you the flowers you need for your help.
- Load 8.3
Scene 7.9 Fake Working For The Kobolds - Giving Them The Jewel
- The kobolds use the key and open the prison hoping to free Barrett.
- Ruby and the Guard are lying in wait for the Kobold’s and ambush them.
- Kale is killed, Barret is killed, Jaree is killed, Jadee is killed, The kobold rebellion failed
- Ruby sends you to the Crowned Jewel for your prize.
- You visit and collect the clover you need from Jade.
- The next day, the Kobolds are exiled from Stuckwood and sent into the wilderness. You see the bodies of Jaree and Jadee hanging from the Crowned Jewel.
- Load 8.4
Scene 7.10 Robbing Kale
- You sneak into the Crowned Jewel and retrieve the prison key from Kale’s room.
- If you fake work with the kobolds load 7.9
- If you’re working with the kobolds load 7.8
Scene 7.11 The Boring Ending
- The player took no action and will be forced to choose between the kobolds or the Jewel Heads.
- Inaction will lead to their death and a game over.
Scene 8: Meeting Up With Halter
Scene 8.1 Meeting Halter After Jade And Ruby
- You meet up with Halter after Jade and Ruby’s lewd scene or experiment.
- Together you stay in Stuckwood’s inn. Halter will accompany you back to Davster in the morning.
- While traveling the road you find the bridge back broken.
- Load 8.5
Scene 8.2 Meeting Halter after a night with Amber
- You leave Stuckwood with the clover in hand after a night with amber.
- Traveling on the road you find Halter. Halter is on his way from Stuckwood to Davster as well and will accompany you on your travels. However the bridge back is broken.
- Load 8.5
Scene 8.3 Meeting Halter after revolution
- You find Halter traveling as well. He has also just left Stuckwood and is making his way to Davster.
- He questions you about what happened. You inform him of the Kobold’s revolution much to his displeasure.
- The hunted were more sympathetic to Brakvines independence and Idna will back the Kobolds and alli with them.
- You decide to travel together. The bridge is out so you must find another path.
- Load 8.5
Scene 8.4 Meeting Halter after revolution stopped
- You find Halter traveling as well. He has also just left Stuckwood and is making his way to Davster.
- He questions you about what happened. You inform him of the Kobold’s exile much to his pleasure.
- The hunted were more sympathetic to Brakvines independence and Idna would have allied with the kobolds.
- You decide to travel together. The bridge is out so you must find another path.
- Load 8.5
Scene 8.5 The Tunnel
- You both go around using a tunnel that not many folks travel through.
- This tunnel is a mass grave to those killed during the illumination.
- Purple flashes and ghostly apparitions try to sway you from the path.
- You and Halter’s body is eventually possessed by two spirits longing to see each other once more. And then they vanish.
- Halter tries to rush to escape the caves.
- If you follow Halter load 9.1
- Else load 8.6
Scene 8.6 The NSFW Tunnel
- The two spirits capture you and halter once more, and make use of the time they have possessing your body to become more intimate with each other once more using both your bodies.
- After their influence fades another spirit wants to take control, this one much more sinister.
- Halter and you both rush from the cave. Halter never wishes to speak of the acts you both committed together again.
- Load 9.1
Scene 9.1 Radian
- You come across a friendly fox like creature, Radian, singing in the distance.
- He calls you over, and in between his flirtatious talk, reveals he runs a pirate radio station that the Common Lands can’t shut down.
- You want to use his station to send a message back home for anyone who might be looking for him.
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