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Scatter Map

It might look like a pile of needles, it might feel like a pile of needles, but it is not a pile of needles!   It is a map...made from a bunch of needles.   ~ Honorary Clan member Damlara Kyrel
  Made from the unaligned splinters of a Chthonian Spiral, the so-called Scatter or Pin Maps are highly specialized, arcane navigation tools that are used to map out and navigate through areas with extremly unstable and spatially distored geography, such as the Shifting Lands or the Spiraling Depths.  

/*

Pile of Needles

  Map made of three parts: Begin, Spiraling Down, Exit Point (Tangial shooting back out, Slingshot maneuver). Elemental/ Cothonian Toothpicks --> Move them with the elements creates a scatter of "compass" needles  
How much would you pay, to get out of a maze of eternal darkness?
*/

Mechanics & Inner Workings

Even a child can throw the pins of a Scatter Map and even a clueless fool can read something within the pin's patter.   Yet only a Darkpath Roamer is able to show you the difference between the correct and the safest path.   ~ Gug'gol, Darkpath Roamer
  On a very general level Scatter Maps work quite similar to a magnetic compass, with each chthonian pin essentially acting as an analog to the magnetic needle of a regular compass. Yet unlike regular compass needles, the pins of a Scatter Map don't move on their own when exposed to a changing spatial field. Instead, they merely totalizing these numerous forces into a complex dimensional vector, known as the "Distortion Spin".   In order to be able to read this Spin, the pins have to be infused with trace amounts of either a chthonian or a chaotic element, which temporarily disrupts the spatial interlace between the pin and the warped space around it, which in turn causes the pin to move in the opposite direction of its current distortion spin. By infusing several pins in a complex, sequential order, this then enables one to create a snapshot of the spatial distortions that acted upon the local environment within the last few moments.   On the basis of these snapshots, a trained individual is then able to make educated guesses about the distortions occurring in neighboring areas, which in turn enables them to predict a relatively safe path towards these areas, as long as they move in a swift but controlled manner, before further spatial distortions render their predictions unusable. Because of this reliance on up-to-date and local data, Scatter Maps always have to be made de novo while traversing an area affected by a spatial distortion and can therefore never be made in advance.  

Reading a Scatter Map

  While regular maps are usually "read" by simply looking at them, such sight-based methods would be rather useless for the Golotian Darkpath Roamers, due to the fact that their species doesn't possess a head and therefore also lacks a -mundane- sense of sight. Additionally, the Spiraling Depths are also shrouded in supernatural darkness, which effectively renders anyone that enters it completely blind.   Because of this, the Golotian and by extension anyone that learns how to use a Scatter Map, instead rely on their sense of touch in order to "read" the map. Given the fact that the Golotian's sense of touch is quite sensitive, they are able to feel various different "pin properties" -known as the Five Scatters-, which enable them to make highly predictive and accurate "Spatial Forecasts".  
Ugnol Guaglu ("Turned Way")
  Out of all the Five Scatters, Ugnol Guaglu is by far the easiest to determine, as it simply refers to the spatial orientation of a single pin and can, therefore, be felt similar to the needle of a compass.   Yet given that one has to feel the orientation of the pin without moving it, even this seemingly simple task requires a considerable amount of finesse.  
Unagg aglgom ("Lenght of Shades")
  Despite commonly being translated as the "length" of a pin, Unagg aglgom doesn't actually refer to the actual physical length of the pins, as these remain uniform among all pins. Instead Unagg aglgom refers to the pin's perceived length, which is a result of the interaction between the pin's own spatially warped shape and distorted environment.   Given that even minute differences the perceived length of a pin can lead to vastly different ramifications for the final forecast, the analysis of the pin's Unagg aglgom has to be done with the utmost care.  
Gon ogngal ("Pin Skin")
  In addition to a pin's orientation and its perceived length, Gon ogngal is the third property which can be obtained from a Scatter Map's pin. It refers to the overall texture and surface texture of a pin, which gives information about the distribution of the spatial vectors that created the pin's current Distortion Spin.   Due to the fact that the Golotian's sense of touch is far more sensitive than that of most other species, they are able to feel even highly nuanced differences in the pin's surface texture, which in turn grants them a sizable advantage in determining the Gon ogngal of a pin.  
Amgaoon golanmagug ("Branching Rivers")
  Unlike the previous Scatters, Amgaoon golanmagug doesn't refer to a certain property of an individual pin, but rather takes the overall appearance of the entire map into consideration, with the numerous crossings and overlaps between the pins being of particular importance, as they contain valuable information about the position of particular stable or unstable routes.   Given that a Darkpath Roamers usually have only a relatively short amount of time to commit these complex patterns to memory, a fast and precise working memory is one of the essential prerequisites for their profession.  
Guolagla gloonagll ("Shifting Heirloom")
  The fifth and last of the Five Scatters, Guolagla gloonagll refers to the sequential order in which the various pins regain their spatial interlace, once the elemental infusion of the map wears off.   Based on how fast and complex these patterns are and how much they differ from the initial infusion patter, a trained individual is able to deduct the average validity period of his next Spatial Forecasts, which is an incredibly vital piece of information as out of all errors that a Roamer could make none are graver than to put trust in a prediction whose validity has already expired.

/* far more than just the orientation of the various chthonian needles   Yet due to the fact that the spatial distortions, which guide these pins, are far more erratic than a magnetic field, a Scatter Map is unable to depict the current spatial tidal forces that act on its pins in any meaningful way. Instead, they depict a "snapshot" of the totalized tidal forces -known as the Distortion Spin- that acted upon each individual pin within the last few minutes.   The fundamental principle behind all Scatter Maps is a phenomenon known as "Spatial Interlace", which causes the fragments of an unaligned Chthonian Spiral to emulate the spatial tidal forces of its surroundings and then totalize these numerous forces into a complex dimensional vector, known as the "Distortion Spin".   Given that these Spins are incredibly transient in nature, due to the fact that most spatial distorted areas -and especially the Spiraling Depths- are neither evenly nor constantly warped in the same manner, they can't simply be utilized in a theoretically "Spin-Compass", as such a pin of such a device would just erratically jitter in their housings, which understandably wouldn't be very helpful for even basic orientation let alone precise navigation.     by infusing the Pins with either a Chthonian or a Chaotic Element the Spatial Interlace between them and the environment can temporarily be broken, which causes them to align themselves according to their current Distortion Spin, which allows the map to be read for a short time.   is the result of the spatial interactions between an and a sterically warped environment. As one moves through a   Pins are placed on a surface, Utilisation of an Artifact to channel a pinch of elemental power into it. This causes the Pins to align themselves. Serve as snapshots of current changes.   As one moves through the spatial distortions, the pins get "charged" receive a certain spin due to the spatial tidal forces, After a few tunnels, place the pins down and infuse them again --> Snapshot of the combined forces that worked on the pins --> Repeat to learn the pattern and predict it, within reasons.   Moving down a tunnel, placing a pin,   Snap-shots from different angles --> Allows for reconstruction like a tomo.   Move, pin,   Seeding         Each needle acts as the snapshot of a compass needle, with different lengths and trajectories.   Similar to Chothoina spirals the difference in length is not visible, but still can be field when sliding one's fingers along the needle (Golotian have an excellent sense of touch, so they are able to notice even the tiniest changes in length)   Direction/ Trajectory of Shift ("Lenght" and "Surface changes, rough or smooth surfaces")   It also indicates the stability of the shift/abruptness/violence of it. The more violence the higher the "waves" --> Important for riding the waves and passing through valleys of low shift complexity, which are therefore easier to navigate.   "READ UP ON SAILING AND NAVIGATION IN GENERAL; STARS; COMPASS; MAGNETIC FIELD"  

Antumbra

 

Penumbra

 

Umbra

  "Heart of Shades"   "Mouth of Night",*/

Manufacturing process

It's quite easy, once you know what you are doing.   ~ Darkpath Roamer Gug'gol, when asked about the creation process of a Scatter Map
  The core pieces of a Scatter Map are the so-called "Chthonian Pins" or "Night Needles", which are pin-shaped fragments of a Chthonian Spiral that have retained the Spiral's naturally distorted spatial dimensions.   They consist of a strange substance known as Ogla-gu ("Molten Shade"), which is a hyaline substance that accrues as a byproduct during the creation process of a Laurasian Artifact via the Arcane Art of Fossilcraft.   Given the fact that the Golotian regard Chothonian Spirals as the mortal remains of the Martyred Goddess, it is not surprising that the exact manner in which Ogla-gu is shaped into a bunch of Chthonian Pins is a tightly guarded secret of the Clan's Darkpath Roamer.

/* "Inert/Inactivated Mass", therefore closer to its Shadow Nature (Shadow imbued?) Exposure to warped geometry, within the Shifting Lands, become elongated and turn into compass-like needles.*/

How to Scattermap

 
Item type
Navigational Aid / Instrument
Rarity
Scatter Maps are usually only seen in the possession of the Darkpath Roamers of the various Golotian Clans, given that they are perhaps the only individuals in all of Cenorad that are trained to correctly use them.

/* Dugulgu*/

Weight
Commonly 1-2 kg, though high-resolution maps can weight up to 25 kg.
Dimensions
The individual pins of a Scatter Maps are usually 15 to 25 cm in lenght.
Base Price
You wouldn't put a monetary value on the scared remains of a martyred goddess, would you?

Prime Pin

  The so-called Prime or Seed Pin is usually highly ornate Chothonian Pin, which serves as the primary conduit for elemental energies into the other Pins of the Scatter Map and which therefore plays a crucial role in determining the appearance of the Scatter Map's infusion pattern.   As the Prime Pin is therefore exposed to a far higher amount of elemental energies that all other Pins, it commonly takes on a different coloration, which corresponds to one of the five the Chthonian Elements.

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Cover image: by PDPics

Comments

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Aug 23, 2020 04:01 by Morgan Biscup

This is such a unique navigational method, with so much thought into how it works. What an amazing article.

Lead Author of Vazdimet.
Necromancy is a Wholesome Science.
Aug 23, 2020 11:02 by Sloqush

Very happy to hear that you liked the article ^_^   Fun Fact: I actually came up with this navigation method to cover for my...questionable...map-making skills during the Call of Cartography challenge :D

Aug 23, 2020 11:52 by Morgan Biscup

Necessity is the mother of invention. It's a very cool idea and it works well here!

Lead Author of Vazdimet.
Necromancy is a Wholesome Science.