Era beginning/end
Five years have passed since the grim events of the Claiming
robbed western Immoren of so much. The work of
rebuilding continues, and many towns and cities are ruined
or untenanted, as both the natural world and unnatural beasts
slowly reclaim what was once humanity’s domain.
Although the Nonokrion Order was defeated, the threat it
posed did not end. The infernals have agents throughout all
the nations of western Immoren, and the work of tracking
down and rooting out those who have not already been
revealed, as well as those who escaped, remains. Nor were the
infernals themselves wholly destroyed. The Nonokrion Order
suffered the loss of some of its greatest leaders, but none can
say how many more of these terrifying beings wait outside
the edges of reality, clawing and scratching to get in.
Today, the Morrowan Order of Illumination leads the
efforts to track down infernal agents, aided by Thamarite
advocates and Menite knights—three faiths, formerly bitter
enemies, working side by side. Such arrangements would
have been unthinkable in ages past, but they are a necessity
today even if they are not always comfortable. The change is
not lost on a populace that has become keenly aware of the
great dangers that lurk beyond their ken.
Shortly after the Claiming, the Sancteum of the Church of
Morrow passed a proclamation of religious acceptance that
urged the various faiths of western Immoren to put aside
their differences and work together for the betterment of
all. Such cooperation may be grudging—or even volatile—at
times, but it extends beyond the merely religious. Increasing
numbers of Trollkins, Iosans, Rhulfolk, Ogrun, and others have
found new homes among the devastated peoples of the Iron
Kingdoms.
As the remnants of formerly fringe groups have been welcomed into the mainstream with relatively open
arms, the incredible scientific breakthroughs of the remaining
Cyrissists—coupled with the unbridled intellectual curiosity
of the Thamarites and the already considerable advances
made by Cygnaran, Ordic, and Llaelese arcanists, engineers,
and Alchemists—have led to a technological renaissance for
many nations left ravaged by the Claiming. The fruits of this
cooperation have accelerated the process of rebuilding across
much of western Immoren.
Not all nations are enjoying such prosperity, however. The
Protectorate of Menoth is little more than a broken husk,
having been shattered by infighting and splintered as the
idealist Sovereign Tristan Durant led thousands to escape
the continent. Many of Durant’s pilgrims fled Caen at Henge
Hold, and those who could not pass through the gateway
before its destruction followed their reluctant leader across
the Meredius to the distant continent of Zu. A skeleton clergy
still holds services in many of the Protectorate’s formerly
grand cathedrals, but fewer and fewer of the faithful hear
their words. And with every year that passes, more of the
Protectorate’s settlements become ghost towns—sometimes
literally, for there are many things that still haunt this war-torn continent.
The Claiming, like the Wicked Harvest
before it, cost countless lives and brought new horrors into
the world, not all of which were banished with the defeat
of the infernals at Henge Hold . The unquiet dead cling to
places where such terrible events took place, and strange
creatures both old and new stir in the ruins where civilization
once held sway.
In Khador, a nation hollowed out by a significant infernal
presence within the imperial court itself, a period of great
decline and civil unrest followed the Claiming. Today,
however, the empire is once more rebuilding, and although
the past five years have been peaceful beyond its borders,
the leaders of other nations worry that Khador is once again
casting covetous eyes upon its neighbors.
Even Cryx has been quiet since the defeat of the infernals.
The soldiers of the Nightmare Empire fought alongside their
living counterparts in the great final battle at Henge Hold,
but few in western Immoren believe that much has changed
where Toruk’s legions are concerned. The Dragonfather and
his forces simply lick their wounds and wait.
More troubling are the stories—or the lack of them—
coming from the nation of Ios. All that is known for certain
is that the Iosans, with the help of the skorne, won a decisive
victory against the infernals and then turned upon their
skorne allies. Although the Iosans now control territory deep
in the Bloodstone Marches that once belonged to the skorne,
no one knows what has become of the nation’s people. That
some new cataclysm gripped Ios in the wake of the Claiming
is undeniable, but since then, no word has come from beyond
the nation’s darkened borders. Many Iosan refugees dwelling
outside Ios have gone back home in search of loved ones or
relatives, but none have returned. What waits inside those
gloomy woods is a mystery—one that bodes ominously for
the people who share its borders.