World of Shadow, locked within the ongoing interplay between the purity of Light and the mystery of Darkness, Axildusk is one of the nine Mainstay Worlds. Shrouded in the half-light, the peoples of Axildusk have managed, through the use of Shadow, to build modern, thriving cities. It would be a mistake to think of these places as technologically advanced. Despite the many futuristic features to be found, none of these are derived from science. They are instead, born of Shadow-casting's creative Power. Rival cities Atrix and Issa, lie along the most important, star field route. Sooner or later there will be a reckoning as these cities strive for the dominant role only one can play.
Homebrew / In Development
At the edge of Orion's heart, there are many hunters.
Here is a world that is a mystery, even in its existence. If it is a world like the other Mainstay worlds, why is it so much more than one planet? How can this be a world in comparison to the rest? It may be that Axildusk is weaker in its large size, more diffuse and less important in any one locale. Then again, it might be that it is simply different and the Shadowstuff that imbues the place on an intrinsic level, means that it has to be this large to encapsulate it. In the 'solid' star-worlds like Atrix the races go about their lives as they might elsewhere. where Shadow is more unwelcoming, Shades do likewise. Mapping such a large and changable place is not something where detail can be counted on. The map shows the larger and reasonably permanent features of the world. There may vbe many undiscovered areas.