Overview of the Talus Campaign
Within the Avata setting, there is a Reality called Talus . Within Talus, there are a group of adventures who call themselves The Bad Ideas. This is their story
Dokshay the Persuader (Human Sorcerer from Festin Valor)
Zizkek the Pyromaniac (Vike sorcerer from Greenhallow)
Liam the Lustful (Spar Cleric from Highwall)
Faezyre the Unseen (Tiefling Rogue from Feston Valor)
Tol'etheran (Galan) the Wise (Elmari wizard)
Delander the Frail (Tiefling from Festin Valor)
They arrived in Talus and met in a bar named the Troubadour with a tender named Dr Dribbles and a caretaker named Andrew Mouseington. Here in the bar in the basement they found a chest with their names attached to a deed to this building. They became joint owners in The Troubador. They also found a map to a secret vault. This vault was built by a secret society which was responsible for drawing them to this island to recruit them. They became Cursewardens.
AAlan the Angelic (Gen 89er Cleric from The Unbroken)
It was learned that the spoon was being used by the Blackwater family to attempt to resurrect their long dead patron, Volodoon. Arden, the male heir of the family, was tasked with the quest to find their father's remains and bring him back to live. Through strongarm tactics, the Blackwaters forced the Bad Ideas to help Ardem in this task. Also in the mix was a shapeshifter named Odd.
Through twists and turns in the story, the party found their way to the tomb of Volodoon and, just before they could revive him, Odd who had been playing Arden for a while after killing him, convinced them to revive Melissa Blackwater instead, is long dead love. The party returns the spoon to the vault and celebrate having saved the city from the tyranny of the Blackwaters.
Elrick the Archer (Elf Ranger from Highwall)
Eilith the Untested (Goliath Wizard from Highwall)
The group discovers that an evil family, the Harold Aces, owners of the Aces High casino and scions of the Orange God, have put a hit on a young pregnant reporter named Kadi Goodkind. Her death sparked the transformation of her betrothed, Featherbend, into a an undead revenant with the power of winter's cold heart.
The group stopped Featherbend from destroying the city in revenge for the death of her love and their miraculous child.
Arc 1 - The Gathering
A mysterious force pulled at the minds of 6 adventurers to leave their home Reality and to journey to Talus. These adventurers wereArc 2 - Soupspoon for the Soul
As cursewardens, their secret charge was to find cursed items and return them to the vault. Their first assignment was to find a spoon that was taking peoples souls. Within the slums of Backside they tracked down the spoon, its current owner, and met some friends along the way. Matilda Stronghoof and Seva Kyssar proved to be great friends to the group in their quest. Joining their team as well isArc 3 - Unforgiven
The Bad Ideas are investigating the mysterious freezing of a nightclub in Cape Horn. They have teamed up with Nick Ryder and have added two new members to the team, Eldrick and Eilith.Act 4 - Playing against the House
The Bad Ideas go up against Harold Aces the 3rd high atop Aces High Casino. They overcome the evil acolyte of the Orange God, Axiom of Greed in a desperate battle, but Tripp has an Ace up his sleeve. Frank Faverbean, and agent of his house infiltrated the hidden Cursewarden Vault, Apex. Another agent, Werner Von Braun, burned down the Troubadour bar and killed Mr K. The Bad Ideas are able to step through a mirror portal to save the bar and the Mouseingtons, but at the expense of losing Dr Dribbles and the items within the vault. At the lowest point in the Campaign, the party regroups around the Shadowhome with new friends, Yebeua, and old, Matilda, Seva, and Odd. A plan is formed to find Dr Dribbles within Duskport at the Obsidian Academy. The party travel to beneath the highrise and discover many wonders. Most strange of all was a technodragon hiding in a cryogenic chamber and plugged into a virtual reality version of Seattle in 2077. Zizkek is acquainted with his brother and the dragon playing him, both a part of his past. In a terrible battle with the dragon, Galan is captured and the party abandons the fight to rescue him through the mirror, and into the Obsidian Academy. Within the Academy of dark elves, the party carefully and with guile track down Dr Dribbles and attempt a rescue. At the last moment, Dribbles is whisked away through another portal by Frank Favr'bean. The party chases behind. Within the strange realm of time, the Bad Ideas learn many things about themselves, but lose 10 years in the wake. They eventually discover Frank and Dribbles in the Doctor's past. Frank is trying to learn the secret of opening the boxes sealing the items. The party confronts the time Gorgon and an epic battle is had. The party defeats the gorgon, who melts away, and Dr Dribbles sends them forward in time but 6 mos in the past from their timeline in order to make right what was made wrong by Frank.Act 5 - Undo
The party finds themselves 6 months in the past from their Timeline. The Troubadour is whole and all their friends are alive. They must use this chance to undo the effects of Frank Favr'bean. First they must hide the cursed items in new vaults. Then they must find a way to travel to the eight realities of the Talusverse without using the Black Ships. The party searches for the first Vault, Capstone, within the realm of Snoozle's Everwood. Here they find a magical forest with whimisical creatures and fey dangers. They track down Greytail, a Cheshire Cat who gives them a scroll of summoning in exchange for a favor from Matilda. They use the scroll to summon the Jabberwocky and the Bandersnatch and throw a party for them to win their favor. This allows them to find the talking Tum Tum tree, the real vault of Capstone. Then party then searches for the Bastion vault under the sea. In order to travel under water safely they seek out the Invisible Hand for aid, only to be entangled in a plot involving the Comark of Trask.Remove these ads. Join the Worldbuilders Guild
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