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Dwarf

“The worst thing you can say to a dwarf is ‘It can’t be done.’ If he’s already decided to do it, he may never speak to you again. If he hasn’t decided to take up the task, he may commit himself to it simply out of spite. ‘Impossible’ is not a concept most Dwarves understand. Anything can be done, with enough determination.” ―Sha’len, Nibenese trader   Dwarves form a good part of the people encountered in the Tablelands. These strong and devoted beings live to fulfill their focus, a task they choose to devote their lives to. Stubborn and strong minded, dwarves make good companions, even though their usual focused nature can tend to be bothersome.  

As player character

  • Hardiness: Bonus to Endurance and either Constitution, Strength, or Wisdom. Resist poison, being moved, and encumbrance.
  • Comfortable underground: Dark-vision & +2 perception when underground
  • Focus: +1 morale bonus on ALL rolls related to their focus, morale loss if ignoring/abandoning focus

Civilization and Culture

Naming Traditions

A dwarf’s name is usually granted to him by his clan leader after he completes his first focus.  Male Names: Baranus, Biirgaz, Bontar, Brul, Caelum, Caro, Daled, Drog, Fyra, Ghedran, Gralth, Gram, Jurgan, Lyanius, Murd, Nati, Portek.  Female Names: Ardin, Erda, Ghava, Greshin, Gudak,  Lazra, N’kadir, Palashi, Vashara

Major Organizations

There are three main Dwarven Settlements in the Tablelands:  Kled, located near the citystate of Tyr, and the twin villages of North and South  Ledopolus  located  in  the  southwestern  edge  of  the  Tablelands.    Some Dwarven communities have developed  in the city‐states and in some small villages, while other  dwarves have taken up residence with the salve tribes of the wastes.

Major Language Groups and Dialects

Languages: Dwarven or Common (Depending on upbringing)   Dwarves  have  a  long  and  proud  oral  history. They have an old written language, but this is mostly used for writing histories. Dwarves will not teach their ancient language to outsiders, they prefer to keep that knowledge to themselves.   The Dwarven language is deep and throaty, composed of many guttural sounds and  harsh exclamations. Most non-dwarves get raw throats if they try to speak Dwarven for more than a few hours.

Culture and Cultural Heritage

Dwarves  tend  towards  a  lawful  alignment, with most members either good or neutral. Their devotion to following the established hierarchy in their village means they tend to follow the rules, sometimes to the point of ridicule.
Genetic Descendants
Lifespan
240 years
Average Height
4' 2"
Average Weight
105 Female, 135 Male

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