Dwarf
“The worst thing you can say to a dwarf is ‘It can’t be done.’ If he’s already decided to do it, he may never speak to you again. If he hasn’t decided to take up the task, he may commit himself to it simply out of spite. ‘Impossible’ is not a concept most Dwarves understand. Anything can be done, with enough determination.” ―Sha’len, Nibenese trader
Dwarves form a good part of the people encountered in the Tablelands. These strong and devoted beings live to fulfill their focus, a task they choose to devote their lives to. Stubborn and strong minded, dwarves make good companions, even though their usual focused nature can tend to be bothersome.
As player character
- Hardiness: Bonus to Endurance and either Constitution, Strength, or Wisdom. Resist poison, being moved, and encumbrance.
- Comfortable underground: Dark-vision & +2 perception when underground
- Focus: +1 morale bonus on ALL rolls related to their focus, morale loss if ignoring/abandoning focus
Civilization and Culture
Naming Traditions
A dwarf’s name is usually granted to him by his clan leader after he completes his first focus. Male Names: Baranus, Biirgaz, Bontar, Brul, Caelum, Caro, Daled, Drog, Fyra, Ghedran, Gralth, Gram, Jurgan, Lyanius, Murd, Nati, Portek.
Female Names: Ardin, Erda, Ghava, Greshin, Gudak, Lazra, N’kadir, Palashi, Vashara
Major Organizations
There are three main Dwarven Settlements in the Tablelands:
Kled, located near the citystate of Tyr, and the twin villages of North and South
Ledopolus located in the southwestern edge of the Tablelands.
Some Dwarven communities have developed in the city‐states and in some small villages, while other dwarves have taken up residence with the salve tribes of the wastes.
Major Language Groups and Dialects
Languages: Dwarven or Common (Depending on upbringing)
Dwarves have a long and proud oral history. They have an old written language, but this is mostly used for writing histories. Dwarves will not teach their ancient language to outsiders, they prefer to keep that knowledge to themselves.
The Dwarven language is deep and throaty, composed of many guttural sounds and harsh exclamations. Most non-dwarves get raw throats if they try to speak Dwarven for more than a few hours.
Culture and Cultural Heritage
Dwarves tend towards a lawful alignment, with most members either good or neutral. Their devotion to following the established hierarchy in their village means they tend to follow the rules, sometimes to the point of ridicule.
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