Debilitations in Aternus | World Anvil
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Debilitations

There are seven types of Debilitations: Thirst, Hunger, Sleep Deprivation, Exhaustion, Radiation Poisoning, Crippled, Addiction  

Thirst:

  For each 4 hour period awake a character does not quench their needs for moisture, they gain 8 points of Dehydration. Meaning that in 3 days a character will succumb and die if these needs are not met. Each standard Water that a character consumes reduces their Dehydration 10 points. Below are the various levels, which are replaced by greater and greater reductions in a characters attributes as the condition becomes worse.  
Range Level Effect
20-39 Minor Dehydration END/CON -1
40-59 Advanced Dehydration PER/WIS -1, END/CON -2
60-79 Critical Dehydration INT -1, PER/WIS -2, END/CON -3
80-99 Deadly Dehydration INT-1, AGI/DEX -2, PER/WIS -2, END/CON -3
100 Fatal Dehydration You Fucking Die
 

Hunger:

  For each 4 hour period awake a character does not meet their needs for food, they gain 4 points of Hunger. Meaning that in 7 days a character will succumb and die if these needs are not met. Each standard Food that a character consumes reduces their Hunger 10 points. Below are the various levels, which are replaced by greater and greater reductions in a characters attributes as the condition becomes worse.  
Range Level Effect
20-39 Minor Starvation STR -1
40-59 Advanced Starvation CHA -1, STR -2
60-79 Critical Starvation PER/WIS -1, CHA -2, STR -3
80-99 Deadly Starvation PER/WIS -2, CHA -2, STR -3
100 Fatal Starvation You Fucking Die
 

Sleep Deprivation:

  For each day a character does not sleep, they gain 20 points of Sleep Deprivation. Meaning that in 5 days a character will succumb and die if these needs are not met. Each Long Rest that a character undertakes reduces their Sleep Deprivation 20 points. Below are the various levels, which are replaced by greater and greater reductions in a characters attributes as the condition becomes worse.  
Range Level Effect
20-39 Minor Sleep Deprivation AGI/DEX -1, 1 Level of Exhaustion
40-59 Advanced Sleep Deprivation INT -1, AGI/DEX -2, 2 Levels of Exhaustion
60-79 Critical Sleep Deprivation END/CON -1, INT -2, AGI/DEX -3, 3 Levels of Exhaustion
80-99 Deadly Sleep Deprivation END/CON -2, INT -2, AGI/DEX -3, 4 Levels of Exhaustion
100 Fatal Sleep Deprivation You Fucking Die
 

Exhaustion:

Extended periods of overexertion, or physically taxing activities may leave a character weakened. These are gained from some consumables or features. The most likely culprit for gaining exhaustion is failure to sleep properly.  
Range Level Effect
1 Minor Exhaustion Disadvantage on ability checks
2 Intermediate Exhaustion Movement Speed Halved
3 Advanced Exhaustion Disadvantage on attack rolls and saving throws
4 Critical Exhaustion Hit Point Maximum Halved
5 Deadly Exhaustion Movement Speed Becomes 0
6 Fatal Exhaustion You Fucking Die
 

Radiation Poisoning:

Raidation poisoning is a strange debiliation. Eating/drinking tainted sources or getting struck by infected creatures, even some weaponry will inflict radiation poisoning. But the most likely culprit is being in areas with Radiation.  
Range Level Effect
20-39 Minor Radiation Poisoning END/CON -1
40-59 Advanced Radiation Poisoning AGI/DEX -1, END/CON -2
60-79 Critical Radiation Poisoning STR -1, AGI/DEX -2, END/CON -3
80-99 Deadly Radiation Poisoning STR -2, AGI/DEX -2, END/CON -3
100 Fatal Radiation Poisoning You Fucking Die
 

Crippled:

  Performing an Aimed Shot and striking a limb will deal different effects based on the body part you targeted. Likewise, these special attacks can be performed on you. The Following are a list of crippled limbs:  
Name Effect
Head All attacks made against you gain +5% lethal
Arm All attacks made with affected limb lose attack/damage modifiers, two handed weapons only benefit from half of their modifiers (rounded up)
Chest Each time this limb is crippled past the first, you lose your next action.
Leg Each crippled leg reduces Movement Speed by half, with both Movement Speed is 0
 

Addiction:

Excessive use of potentially harmful chemicals or consumables can have side effects. These side effects take the form of addictions, which are detrimental to a characters abilities until they are cured. These debilitations can be temporarily supressed every 4 hours by using the consumable that caused the addiction. A save is made every time a potentially addictive substance is used, and upon failure the addiction is inflicted.  
Name Effect END/CON Save
Alcohol -1 AGI/DEX, -1 CHA, Disadvantage on Attack Rolls & Ability Checks 10
Nectar -2 STR 12
Buffout -1 END/CON, -1 STR 15
Hydra -3 END/CON 15
Jet -3 END/CON 18
Med-X -1 AGI/DEX, -1 INT 15
Mentats -1 INT, -1 PER/WIS 12
Nuka-Cola -1 CHA, +3 Radiation Poisoning from all sources 10
Psycho -1 END/CON, -1 PER/WIS 15
Sierra Madre Martini -1 AGI/DEX, -1 CHA 15
Steady -1 STR, -1 AGI/DEX 21
Tobacco -1 PER/WIS, -1 CHR 10
Turbo -2 AGI/DEX 21
Ultra Jet -2 AGI/DEX, -1 PER/WIS, -1 STR 21

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