There are seven types of Debilitations: Thirst, Hunger, Sleep Deprivation, Exhaustion, Radiation Poisoning, Crippled, Addiction
Thirst:
For each 4 hour period awake a character does not quench their needs for moisture, they gain 8 points of Dehydration. Meaning that in 3 days a character will succumb and die if these needs are not met. Each standard
Water that a character consumes reduces their Dehydration 10 points. Below are the various levels, which are replaced by greater and greater reductions in a characters attributes as the condition becomes worse.
Range |
Level |
Effect |
20-39 |
Minor Dehydration |
END/CON -1 |
40-59 |
Advanced Dehydration |
PER/WIS -1, END/CON -2 |
60-79 |
Critical Dehydration |
INT -1, PER/WIS -2, END/CON -3 |
80-99 |
Deadly Dehydration |
INT-1, AGI/DEX -2, PER/WIS -2, END/CON -3 |
100 |
Fatal Dehydration |
You Fucking Die |
Hunger:
For each 4 hour period awake a character does not meet their needs for food, they gain 4 points of Hunger. Meaning that in 7 days a character will succumb and die if these needs are not met. Each standard
Food that a character consumes reduces their Hunger 10 points. Below are the various levels, which are replaced by greater and greater reductions in a characters attributes as the condition becomes worse.
Range |
Level |
Effect |
20-39 |
Minor Starvation |
STR -1 |
40-59 |
Advanced Starvation |
CHA -1, STR -2 |
60-79 |
Critical Starvation |
PER/WIS -1, CHA -2, STR -3 |
80-99 |
Deadly Starvation |
PER/WIS -2, CHA -2, STR -3 |
100 |
Fatal Starvation |
You Fucking Die |
Sleep Deprivation:
For each day a character does not sleep, they gain 20 points of Sleep Deprivation. Meaning that in 5 days a character will succumb and die if these needs are not met. Each
Long Rest that a character undertakes reduces their Sleep Deprivation 20 points. Below are the various levels, which are replaced by greater and greater reductions in a characters attributes as the condition becomes worse.
Range |
Level |
Effect |
20-39 |
Minor Sleep Deprivation |
AGI/DEX -1, 1 Level of Exhaustion |
40-59 |
Advanced Sleep Deprivation |
INT -1, AGI/DEX -2, 2 Levels of Exhaustion |
60-79 |
Critical Sleep Deprivation |
END/CON -1, INT -2, AGI/DEX -3, 3 Levels of Exhaustion |
80-99 |
Deadly Sleep Deprivation |
END/CON -2, INT -2, AGI/DEX -3, 4 Levels of Exhaustion |
100 |
Fatal Sleep Deprivation |
You Fucking Die |
Exhaustion:
Extended periods of overexertion, or physically taxing activities may leave a character weakened. These are gained from some consumables or features. The most likely culprit for gaining exhaustion is failure to sleep properly.
Range |
Level |
Effect |
1 |
Minor Exhaustion |
Disadvantage on ability checks |
2 |
Intermediate Exhaustion |
Movement Speed Halved |
3 |
Advanced Exhaustion |
Disadvantage on attack rolls and saving throws |
4 |
Critical Exhaustion |
Hit Point Maximum Halved |
5 |
Deadly Exhaustion |
Movement Speed Becomes 0 |
6 |
Fatal Exhaustion |
You Fucking Die |
Radiation Poisoning:
Raidation poisoning is a strange debiliation. Eating/drinking tainted sources or getting struck by infected creatures, even some weaponry will inflict radiation poisoning. But the most likely culprit is being in areas with Radiation.
Range |
Level |
Effect |
20-39 |
Minor Radiation Poisoning |
END/CON -1 |
40-59 |
Advanced Radiation Poisoning |
AGI/DEX -1, END/CON -2 |
60-79 |
Critical Radiation Poisoning |
STR -1, AGI/DEX -2, END/CON -3 |
80-99 |
Deadly Radiation Poisoning |
STR -2, AGI/DEX -2, END/CON -3 |
100 |
Fatal Radiation Poisoning |
You Fucking Die |
Crippled:
Performing an
Aimed Shot and striking a limb will deal different effects based on the body part you targeted. Likewise, these special attacks can be performed on you. The Following are a list of crippled limbs:
Name |
Effect |
Head |
All attacks made against you gain +5% lethal |
Arm |
All attacks made with affected limb lose attack/damage modifiers, two handed weapons only benefit from half of their modifiers (rounded up) |
Chest |
Each time this limb is crippled past the first, you lose your next action. |
Leg |
Each crippled leg reduces Movement Speed by half, with both Movement Speed is 0 |
Addiction:
Excessive use of potentially harmful chemicals or consumables can have side effects. These side effects take the form of addictions, which are detrimental to a characters abilities until they are cured. These debilitations can be temporarily supressed every 4 hours by using the consumable that caused the addiction. A save is made every time a potentially addictive substance is used, and upon failure the addiction is inflicted.
Name |
Effect |
END/CON Save |
Alcohol |
-1 AGI/DEX, -1 CHA, Disadvantage on Attack Rolls & Ability Checks |
10 |
Nectar |
-2 STR |
12 |
Buffout |
-1 END/CON, -1 STR |
15 |
Hydra |
-3 END/CON |
15 |
Jet |
-3 END/CON |
18 |
Med-X |
-1 AGI/DEX, -1 INT |
15 |
Mentats |
-1 INT, -1 PER/WIS |
12 |
Nuka-Cola |
-1 CHA, +3 Radiation Poisoning from all sources |
10 |
Psycho |
-1 END/CON, -1 PER/WIS |
15 |
Sierra Madre Martini |
-1 AGI/DEX, -1 CHA |
15 |
Steady |
-1 STR, -1 AGI/DEX |
21 |
Tobacco |
-1 PER/WIS, -1 CHR |
10 |
Turbo |
-2 AGI/DEX |
21 |
Ultra Jet |
-2 AGI/DEX, -1 PER/WIS, -1 STR |
21 |
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