Girram, the Light of Magic Character in Asyur | World Anvil

Girram, the Light of Magic (GEAR-ram)

(a.k.a. Mozzentir, the Astral Smith (MOZZ-ent-EAR))

Mozzentir is the goddess of magic, specifically dragon magic and magical creativity in dragons. She is able to manifest as any color of metallic dragon but she prefers to take on the appearance of a brass dragon. No matter what aspect she chooses, she always prefers to be surrounded by a pulsating aura of raw magical power.   It is believed that Mozzentir has the ability to cast spells as many times per day as she wants to, and as she is the font of magical creativity, she is able to create any new spell-like power with a moment’s effort.   In dragon myth, it was Girram who taught the dragonkind of magic, and was the first to harness the power of the arcane.

Holy Prayres

Holy Rites

Dogma

Magic is the lifeblood of dragonkind, and the greatest of gifts. The repertoire of draconic magic should ever expand through the development and distribution of new spells and items. Revel in the wonder that magic brings, and focus not on magnificent over mundane magic, for all spells have their place. Develop no magic designed to corrupt or pervert dragonkind, for doing so is an affront to the gifts Io bestowed upon his children.

Clergy

Mozzentir's clergy call themselves the Wyrmmagi.

Clerical Training

Temples

Temples dedicated to Mozzentir are wondrous places, filled with enchantments that, as often as not, serve no purpose than to exist and amaze. Loops of water in the air, color-shifting lights, floating gardens, and many other magical creations that serve little practical purpose fill their halls. Such creations are, more often than not, the results of magical experimentation and served as a learning tool for the faithful. Such temples are quite rare, with no more than one or two existing on a single continent. Most dragons with a passion for magic, regardless of their priestly or wizardly status, keep a small shrine in Mozzentir's honor near their magical research materials. Such shrines are small alcoves with the Light of Magic's symbol inscribed inside it; those able to do so typically keep a magical light of some sort inside it.

Priestly Vestments

Mozzentir's clergy typically use a star sapphire, magically enchanted to display five-pointed asterism. Less common is a simple silver disk with Mozzentir's symbol depressed into the center.

Divine Domains

Dragon magic, magical creativity

Minor Domain(s)

Spellweaving, Charms, Runes,

Portfolio

Draconic spellcasters

Divine Symbols & Sigils

A five-pointed star with the lower two points extended

Holidays

Every world on which the Light of Magic is worshipped considers one specific star sacred to her. When this star forms a conjunction with another heavenly body, typically a planet or comet, Mozzentir's faithful hold that magical research and magical item creation is particularly blessed. Those who make additional prayers during the period of conjunction, which may last more than one night, find that the chances of failure for spell research, learning spells, and item creation is halved, and a permanency spell used during item creation never drains a point of Constitution, even temporarily. This conjunction is known as the Light of Wonder, and only one benefit may be received by her faithful during the conjunction.

Day-to-Day

Outwardly, little distinguishes followers of Mozzentir from others of their species. They will often pass up gold and gems for magical writing and scrolls, and they spend far more time pondering magical mysteries than pondering their hoards. This is not to say they are any less acquisitive than other dragons, however; they are just as eager to acquire material wealth as their brethren when no objects of a magical nature are immediately at hand. Mozzentir's followers are much more social with spellcasters, trading magic with them when their kin would just eat them or drive them off.
"Behold the silver that speaks, oh bearer mine. Can you hear our truth?"
Divine Classification
Lesser Deity, Wish Dragon
Religions
Alignment
Chaotic Neutral
Realm
Children
Worshipers
Draconic scholars and spellcasters

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