The Spelljammer is a ship and nothing more. It is commanded by a great captain, whose very force of will is strong enough to send the ship through space. 1 have met this commander, if only in a dream. He cannot leave his ship, and as such, only through his dream self can he search out the powerful and the wise for advice.
The commander is as tall as an arcane, but his flesh is fair and his hair dark. His features are almost elvish, but he has a rough beard, like that of a dwarf. His clothing is human style, but his feet are bare and covered with light fur. He wears a great cloak about his shoulders, with the hood thrown back. His eyes glow red when he is angry.
In the dream he spoke to me and gave a warning that I now give to all who will listen in this city. There are interlopers, creatures from beyond our world and star, who covet our magic, our crops, our homes. Soon they will drop from the sky in great seeds, and they will try to wrest this world away from us. We must prepare for them. We must fight them. We must survive.
The commander told me of these spies among us, several of whom have been here for years, and one or two even sit upon the Council. Now is the time for us to take action! We must throw out these invaders now, before it is too late!
So the captain of the Spelljammer has told me. So I tell you. He would not lie, and neither would I.
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