Nature's Boon Spell in Astoria | World Anvil
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Nature's Boon

You see the spirits in the land, sea, and sky and may call them to you. When you use your Wild Shape ability, you can choose one of the four elements—water, earth, air, or fire—to adapt your animal form and grant you its accompanying strengths and weaknesses.

Effect

When a druid changes their physical shape, they may channel one of the four elements and become an elemental of that animal.

Side/Secondary Effects

Water

You gain the fluidity and power of the sea. Your form has a speed of 60 ft. in water. All creatures within 5 feet of you suffer a -4 penalty to attack and damage. You incur no penalties while in water and can push backs creatures as if using the move Bull Rush.  

Earth

Your skin is as hard as stone and gains resistance to blows, cuts, stabs, and slashes. You gain damage reduction 10/adamantine. (You ignore the first 10 points of damage from a non-magic weapon). Your speed per round is reduced to 15 feet for a Small creature, 10 feet for a Medium creature, and 5 feet for a Large creature.  

Air

You become insubstantial, misty, and translucent. You are immune to poison and critical hits. You can fly at a speed of 60 feet per round. You can pass through small holes or narrow openings, even small cracks. You can't manipulate objects or activate items. You cannot harm or be harmed by melee attacks. Creatures within a 10-ft. radius of you are swept up by your winds and must make a DC 13 Reflex saving throw or become trapped in the eye of the storm. A concentrated gust of wind will knock a target prone, unless they succeed a DC 14 Reflex save.Any airborne creature takes a -1 penalty on attack and damage rolls made against you.  

Fire

You are wreathed in ghost-like flames. Melee attacks do 1d6 additional fire damage. Any creature striking you with its body or a close-range weapon deals normal damage, but takes 1d6+7 points of damage. The flames also make you immune to fire-based attacks. You give off a smoldering light that illuminates a 10-ft. radius around you (-10 to Hide and -5 to Move Silently).

Source

Nature's Boon is an internal manifestation of Ehlenestra's power, a blessing that the chosen individual has regardless of their access to nature or lack thereof. If Ehlenestra would be slain, this boon would likely still be in effect.
Nature's Boon
Four Elements by Sue Wookey
Related Deity/Higher Power
Related Discipline
Druidic
Related School
Wild Shape
Related Element
Water / Earth / Air / Fire
Effect Duration
The elemental effect lasts as long as the druid is in animal form.
Effect Casting Time
Simultaneous
Range
Self
Applied Restriction
Elements are restricted by the laws of nature; for example, one cannot shapeshift into fire if one if submerged in water. Conversely, channeling water in sub-zero temperatures may result in the body freezing.   If the druid is in one of the Elemental Planes, they may only use the element of that plane. The magic of planes does not allow for elementals of dissimilar type to exist together.

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