Tyr's Landing Settlement in Asterra | World Anvil
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Tyr's Landing

Pip never cared for sailing, but The Lady insisted on speed in her endeavor and she always got her way. Hanging over the bow of the ship, relieving his third attempt at lunch into the sea, he heard a sailor shout "Port in sight! Flying the longship on blue!" many of the sailors cheered at this, now safe from pirates being so close to safe harbor. As pip looked up he saw the large port town, and the pair of long, narrow ships coming out to escort them to harbor. It seems they had arrived in Tyr's Landing, and he was grateful to have the chance at land under his feet.

Demographics

dominated by Fenrikans, has a minority of Orcs, has enclaves of Kytan bullmen and have indiviuals of nearly every race.

Government

A well used port town headed by the Shipmaster and run to ensure the efficiency of trade and the collection of tariffs.

Defences

Walled with a 30ft wall surrounding the port with 4 towers spread across the defenses. the gate is reinforced with steel bars and bronze plating.

Industry & Trade

almost the entire settlement revolves around the shipping industry. Taverns for sailors, Inns for merchants, and dozens of stalls sell food, trinkets, and everything in between. Dockhands and inspectors deal with mechants, collecting wares and fees for services, such as caravan setup or warehouse storage. The biggest export of this port however is its defense, which Axian Merchant families paying bounties to fenrikan ships and the Shipmaster for each pirate ship they bring down.

Infrastructure

6 large ports capable of holding 4 small ships, or 2 large hulks. 1 is reserved for escort ships of Fenrikan longships. the roads are cobbled and poorly patched remains of the old Imperial Highway. several merchant guilds runs caravans to major cities and operate large warehouses. There is two Shipyards devoted to mantaining and building new ships run by a master shipwright, each of them reporting to the Shipmaster.

Guilds and Factions

The Fenrikan Shipping Co. is the major shipping company in the area, and is a collection of merchants that own most of the warehouses in the city and use that leverage to barter for better trade deals. The Shipmaster is the governmental head of the city, keeping the balance between foreign and domestic interests and the safety of his people. Tends to also be the wealthiest person in the city due to a portion of all fees going to them. Axian Merchant Familes represent the most prevelant merchants of the Republic and will often attempt to sway certain events to be more favorably disposed to them. is directly opposed to the Fenrikan Shipping Co. and the Kytan Enclave however they also bring the most money into the city so cannot simply be removed. the Kytan Enclave is a group of sailors from the Bull Sea that ensure that slavery is not being practiced on this coast, liberating any slaves they can find on merchant vessels. This makes them fantastic pirate hunters and many of them sail on Fenrikan ships to aid the their hunts.

History

Once a small village, It was the first place that Tyr landed and its name was changed after the Fenrikans took over. Erik spent a large quantity of raided goods and coin to build this place into a thriving port town.

Architecture

Norse

Geography

A large open plain with hills in the distance to the east and nestled between a river and the sea

Natural Resources

Contains somewhat more rich farmland than the rest of the state, growing and exporting its food to the other towns in the area. Fishing is the biggest export that this region provides in Fenrika, providing mainly Tuna and Snapper, with its longship filled warriors being what it offers to the rest of the world.
Type
Large town
Population
25000
Inhabitant Demonym
Fenrikans
Owner/Ruler
Owning Organization

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