Dwarf Ethnicity in Ardunor | World Anvil
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Dwarf

The hardiest and halest of the ancestries, dwarves are one of the oldest ancestries of Ardunor. They, like humans, can be found all across Ardunor, though the vast majority live within the United Dwarven Kingdoms, which hold the land in the center of Ardunor. The dwarven people are very traditional and form a tight knit community. Most believe they need no outside help and the Dwarven Kingdoms should be able to thrive on its own. Of course, not every dwarf shares this perspective, which is why many have left the Kingdoms to join the rest of the world.   The Dwarven Kingdoms are formed of a number of different clans that hold power. Each of these clans typically focuses on a single trade, and relies on the other clans for the other goods and services necessary to survive. For example the Marblepass clan are the primary architects and masons of the Kingdoms, so their handiwork can be seen all across dwarven lands, However, they have very little capacity to produce food, so they rely on the other clans for that.  

Dwarf Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.  

Ability Score Increase

Your Constitution score increases by 2.  

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.  

Alignment

Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.  

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.  

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.  

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).  

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.  

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.  

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.  

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.  

Dwarven clans

All dwarves are biologically identical (much like any other ancestry), but growing up in the different clans usually causes one to focus on different aspects of life. Worldbright dwarves, for example, are much more likely to be well learned, but with less physical prowess than Grimforge dwarves.  

Clan Fleetblood

One of the many dwarven clans, the Fleetblood clan are well renown trackers and hunters. The biggest enclaves of this clan can typically be found in dwarven outposts, or cities closest to the edge of dwarven lands, whether that's the border of the underdark or the surface. They are even sometimes involved in internal affairs regarding missing persons.  

Clan Worldbright

Easily one of the oldest dwarven clans, the Worldbright clan are the masters of lore in dwarven society. They manage and expand the various libraries throughout the The United Dwarven Kingdoms. Though dwarves on the whole detest arcane magic, Worldbright still manages to produce a fair number of wizards. Even so, the main strength of the Worldbrights is the amount of knowledge they have amassed.

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