Basic Game Rules in Ardach & Ys | World Anvil
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Basic Game Rules

No gnomes. They simply do not exist.   Warlocks and other Pact driven classes do not travel between worlds, as the magical bonds and powers conveyed don't reach across the worlds. Some Warlocks do use the Gates as a means to escape their Pacts and evade their masters. A niche industry of Pact Bounties has emerged. See the entry for more details. A Pact based class can be gained in a World, but you'll have to do the legwork to find and negotiate the agreement.   Don’t be a dick – The whole point is to have fun and tell stories. If you’re shutting down someone’s story then you’re being a dick. That’s my job, and I don’t like competition.   Don’t rules lawyer – I’ll adjudicate fairly. You’re free to disagree and we can discuss after the game.   Role play your character – You don’t need to talk in a funny voice or mime out the role, that’s acting. You do need to participate in the game, take actions that the character would take, and talk with your fellow characters in the party.   Be active - If you don’t state what your character is doing, then I assume and dictate that you are standing there, mouth agape, just catching flies and wetting yourself. NPC’s will appropriately react to your aroma and appearance.   Know your rules - Look up your spell during other players turns. If you’re going to grapple, then have the book open and ready. Remember the effects currently on you.   Pay attention – Things happen, even off your turn. Even if you’re not the one speaking, you can contribute. It is your job to keep your character engaged and active, otherwise go back two rules.   No Murder Hobo-ing – Rocks fall, everyone dies.   Evil doesn’t give you license to be a dick – If you pick evil, then you’ll have to be smart about it and work with the party. If you’re just a silly villain burning down orphanages and stabbing your party members, then you get arrested and or killed.   Do no harm to dogs – Rocks fall, everyone dies. Polymorphing into a dog to avoid dying is clever.   If you’re not sure then ask – You don’t have to know every rule. Sometimes there isn’t a rule for it. I won’t shut down ideas that are outside the rules, hell that’s half the game.   Try something new – This isn’t Skyrim. It’s better. Creativity is rewarded. If it doesn’t work, then at least you got a cool story out of it. Tactical advantage doesn’t always make narrative sense. I won’t penalize you for making a narrative choice over a tactical choice.   Don’t cheat – That’s my job and I don’t like competition. Honest mistakes are forgiven. If I find you fudged a roll, you’re out of the game.   Phones are for checking rules – Respect your fellow players and be engaged.   Bring something to share – A snack or keg of beer. Sufficient amounts of beer are capable of earning rewards. Sharables are not required for every game, it just improves the feel.   Outside rules – Rules as Written are guideposts. I will bend, adjust, create, and delete things. I will be transparent and share the information prior to the game. If any of the rules seem broken, let me know and we’ll adjust accordingly. Please propose new rules a few days before the session so I can review them and let you know if they'll work. Anything proposed less than 24 hours before the session will be on hold until I have time to review and approve.   Attendance – We don’t need every player for every session. As long as we have a quorum then we will play. I will either play for the missing players, hand the character to another player, or make up some shit about why you aren’t in the session. The group can agree on what actions the character would take based on their history. This makes it important for you to role play from the start so we can fill in the gaps later when you're absent. Or else… go back twelve or so rules.   Retcon – Yeah, probably not.   Lone Wolf – If you make a loaner then it is on you to figure out why they are working with a group. Group participation is mandatory.

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