Corporation: Dire Settlement in Arcology Age | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Corporation: Dire

Based off of Tyre. Primarily works interceding between other corporations, and owns NeutralGround Rooms in almost every corporation. These rooms are like diplomatic sovereign separate areas, and have their own external exits so any one from any corporation can shelter in one, for a price. Neutrality, however, is expensive. They also do light escort/convoy work to guard shipments between corps, but not their primary corporate purpose.   A key differentiator between them and Babylos is they focus on resolution of armed or threatening situations. As they say "Contract us when things get Dire!". They also have focuses on de escalation, and their trained diplomats are focused on one things : finding a way for conflict to go from armed, to profit for everyone. They will often hand clients off to Babylos if the parties involved have de escalated some. Although they are in inor competition, it is often wondered if this is only so that they are still seen as publicly competing and therefore they are both seen as less threatening.

Infrastructure

A unique aspect of this corporation is the strucutre. Everyone is borken into units with leaders, and then those units are combined with others to be squads, and those are combined with others to be committed, etc. This structure is similar to a military format, and this corporation has the most visible chain of command throughout the whole corporation. This mainly only matters in how units or quads are deployed in the field, and allows it's employees to know exactly who to ask for orders in an emergency.

Assets

In addition to the above they specialize in non lethal solutions when force is applied. This tends towards stunning and sonic paciofications, but there are also bio weapon solutions too (and rumors of psychic involvement.
Alternative Name(s)
Peacemakers, De-esclators

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!