Wild Form in Archons Decisive Factor System | World Anvil
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Wild Form

Cantrip

You quickly sprout horns claws, fangs, stingers, and other natural weapons. You can incorporate this into an unarmed attack to your Magic Power rounded up as bonus damage in the form of blunt, piercing, slashing, or poison. The features disappear as quickly as they appeared.  

Great

This allows you to sprout a number of different creature traits equal to your Magic Power. The list below suggests some, but you may suggest others. This requires concentration to maintain.
  • Natural Weapons: You do +1 damage on all weapon attacks and +2 on unarmed.
  • Wings: You may fall from any height without taking damage.
  • Fins: You may swim without penalty in water.
  • Gills: You may breathe in water while not losing your ability to breathe air.
  • Animal Senses: Gain an advantage on all sensory rolls.
  • Tail: Gain an advantage on all balance rolls.
  • Swift Legs: Get +1 Speed.
  • Natural Armor: Get 1 damage reduction if you are not wearing armor.
  • Thick Hide: Get +1 maximum Health.
 

Superior

You can turn into a natural creature of your choice that you have encountered and befriended or you have defeated. This could be a tiger, carp, monitor lizard, or whale but not a dragon, stegosaurus, or minotaur. Staying in this form requires concentration. Your carried equipment disappears with your normal body, and reappears when you take on your normal form, but you have all the resistances, weaknesses, and physical features of the creature you transform into. You are a Quick Character with a high stat equal to your Magic Power and a low stat equal to half of your Magic Power rounded up and you can use the creature’s skills, melee and ranged attacks, Speed and Range.  

Ultimate

This acts as the great or superior version, but the changes last as long as you wish with no need for concentration. You may change between your regular form and this other form at the cost of 1 Spirit and 1 action.

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