Malediction in Archons Decisive Factor System | World Anvil
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Malediction

This brings about a curse on the target.  

Cantrip

This inflicts one of the following on the target at random:
  1. Silence: The target cannot talk for 1 minute.
  2. Sundering: One of the target's items breaks at random.
  3. Pain: The target loses 1 Spirit and their concentration.
  4. Harm: The target takes damage equal to your Magic Power.
  5. Disraction: The target takes disadvantage on their next action.
  6. Bad Luck: The next time the target rolls + on the fudge die, treat it as a -.
 

Great

The target takes an effect of your choice from the cantrip version each turn at the end of their turn as long as you concentrate.  

Superior

This inflicts a consequence, like an injury or trauma. Choose an effect from the cantrip list and an action the target cannot do without thinking. Examples include trying to hurt someone, eating food, or saying something rude. After every time the target performs that action, they take the effect, until the curse is removed. Removing the curse requires a warding roll to be performed on the victim that meets or beats your casting roll, and this must occur on a number of separate days equal to your Magic Power.   If the consequence inflicted by this spell is the one that puts them beyond their limit for consequences, work with the GM to choose what horrible fate befalls them.  

Ultimate

This leaves a horrible curse of your design on the target. The GM reserves the right to limit it to not instantly rendering a boss harmless, but it can otherwise be quite devastating. The curse cannot be broken except by the most extreme of curse-breaking attmepts, and it always counts as a consequence.

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