Helping Hand in Archons Decisive Factor System | World Anvil
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Helping Hand

Helping hand conjures one or more hands to perform actions for you. If you need to hand to perform the actions a certain skill, roll your lower of your casting skill or the skill being used. For example, if you have a casting skill of 4 but Stealth of 3, and are wanting to pickpocket someone, use your Stealth skill.  

Cantrip

This creates a single spectral hand that can lift a number of pounds equal to your Magic Power. The hand can appear anywhere in range and must stay in range, moving something no more than 1 zone per turn. While the hand only moves something briefly, if maintained as a concentration effect, it will be able to carry an item or hold onto it. This hand is too weak to make a weapon attack.  

Great

This acts as the cantrip version, but now conjures a pair of hands, and you now treat your Magic Power as if it were the hands’ Strength and Agility attributes. The hands can move something a number of zones equal to your range. You can make a weapon attack with these hands.  

Superior

This acts as the great version, but now the giant hands you call forth have a Strength of twice your Magic Power, and the hands can now move something from anywhere in range to anywhere else in range.  

Ultimate

This acts as the superior version, but now conjures a number of hands equal to your Magic Power. You can move all these hands individually or collectively to move an extremely heavy object, carry all your allies around, or simply make a multitude of 1-handed and 2-handed attacks.

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