Create Decoy
Cantrip
This creates a decoy of an object you can hold in your hand. If anyone attempts to use it, it will be revealed as a decoy and vanish. Maintaining this decoy requires concentration.Great
This creates a decoy of you. Anyone wishing to discern between the decoy and the real you must spend their action to meet or beat your Magic Power +1 to realize which is the real one. A decoy is a duplicate that moves separately from you and cannot take any actions that directly affect the outside environment. So a decoy cannot open a door, cast a spell, or make an attack, but it can speak and jump. Place two markers on the map to show where you and your decoy are, and you don’t have to decide which is which until either is hit with a spell or attack or otherwise tries to interact with the environment in a way a decoy can’t. Maintaining a decoy requires concentration and you can only have one at a time.Superior
This acts as the great version, but it creates a number of decoys equal to your Magic Power. The difficulty to determine which is the real one is equal to your Magic Power plus the current number of decoys you have. Destroying one decoy does not make the others disappear.Ultimate
This acts as the superior version, but now the decoys are less ephemeral. Each turn you may have one of them take an action that a decoy could not take. You may also take damage without revealing which decoy is the real you, for example choosing to take the damage from a weaker attack only to have the same decoy be destroyed by a stronger hit and taking no damage yourself. This spell also no longer requires concentration; it lasts up to an hour or until all decoys are destroyed.Remove these ads. Join the Worldbuilders Guild
Comments