Walking Turret Vehicle in Archaeon | World Anvil
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Walking Turret

Power Generation

The turret is powered by an arcane power core.

Propulsion

The turret walks on four mechanical legs.

Weapons & Armament

Turrets are armed with one ballista mounted under a protective covering on the top of the vehicle, and are capable of ramming enemies and jabbing them with their legs.

Armor and defense

The turret is armored with steel or mithral plate.
Manufacturer
Owning Organization
Price
2,500 gp
Beam
10 feet
Length
15 feet
Height
12 feet
Weight
500 pounds
Speed
3.5 miler per hour
Complement / Crew
2; one pilot and one ballista operator
Cargo & Passenger Capacity
The turret can carry 100 pounds of equipment

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Walking Turret

Large construct, unaligned
Armor Class 20
Hit Points 160 20d12+40
Speed 30ft Climb: 15ft

STR
18 +4
DEX
8 -1
CON
18 +4
INT
12 +1
WIS
14 +2
CHA
11 0

Saving Throws Str +7, Con +7
Skills Athletics +7
Damage Vulnerabilities fire, lightning
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poison
Senses darkvision, 60 ft.
Challenge 5


Charge. If the turret moves at least 10 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 17 (4d8) bludgeoning damage.


Actions

Multiattack. The turret can make one attack with its ballista and one ram attack. Ballista. Ranged Weapon Attack: +7 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. Ram. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 16 (3d10) bludgeoning damage.


 

The walking turret has four legs that it uses for movement, and an armored housing for the ballista mounted on it.

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