Arcem
The realm depicted here is but one of many that drift in the void of
Uncreated Night. For those dwelling within it, the world is much as
it ever was, scarred by the echoes of the Shattering but with sunlight,
gravity, the passage of seasons, and all the customary elements of a
world. Yet all educated souls know that this comfortable solidity melts
away at the far borders of the realm, where the deep blue sea darkens
to black and the light of the sun fails in the deepening gloom. Those
poor fools who sail onward are doomed to fall away, drifting through
Uncreated Night until desperate privation, foul abominations, or their
own wretched despair sees them dead.
Realms are fragile worlds. Each is a fragment of the world that was,
and each suffers from the creeping decay of Heaven’s celestial engines.
The bright configurations of glory that once maintained the law are
broken now, too many savaged by divine scavengers, smashed by the
Made Gods in their war, or crumbling without the care of their angelic
maintainers. Some realms have collapsed into Uncreated Night once
more, while most others find unnatural calamities raging across their
hard-pressed lands.
The natives of this realm most often call it “Arcem”, after an old Patrian
word for a place of refuge. Even the humblest peasant knows that it
was greater once, that it was part of a vast and wondrous world with
unnumbered marvels and unimaginable delights. But that was long
ago, before the Shattering, and now the seas pour away in the darkness
beyond the horizon and the people of Arcem are only a remnant of
what was once great.
For most natives, this is thing for philosophical regret. Most are too
busy living their lives to concern themselves with the disasters of a
thousand years ago. Do their nations not thrive in the present day?
The technological marvels of the Bright Republic, the magnificent
poetry of Vissio, the grand architecture of Patria and the timeless
culture of Dulimbai to the south… are these not wonders enough
for any man? The past is good for salvaging, for the ancient ruins
have many treasures and wonders, but the present is best for living.
Of course, things could always be better. True, there are stories
of disasters in the hinterlands, of strange beasts creeping up from
dark places, of curdled magic and vile wonders coming to pass in the
cities of men, but there are more important things to concern the
rulers than the talk of frightened peasants. What of the endless war
between Patria and Dulimbai, or the depredations of the necromantic
raiders of Ulstang, or the monstrous collapse of Ancalia and their
doubtless-culpable magical experiments? These are the things that the
rulers know and can see, and so these are the things that concern them.
Yet the common people see what the great do not yet admit. Things
are changing in Arcem, and not for the better. Every year there are
more monsters emerging from the shadows, every year there are more
inexplicable magical disasters and natural calamities. The celestial en-
gines are running down, and if they collapse, Arcem will fall with them.
For now, the people of Arcem are concerned with their own lives
and the troubles they have always had. Soon enough, they may find
new ones to overcome.
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