The Thousand Gods
In the days before the Shattering the land known as the Thousand
Gods was little more than an underpopulated testing range for esoteric
theotechnology and experimental theurgy. Aside from a few rugged
communities of lumberjacks and trappers the thick jungle had few
inhabitants. Creeping diseases and dangerous beasts were a great
discouragement to settlements beyond the coast.
This isolation encouraged a number of nations to establish secure
testing zones within the jungle, where their magic could run free
without observers. Many secrets were discovered which later became
part of the Made Gods and their golem-godheads. Yet when the
Shattering finally came, the desperate researchers were thrown back
on their own sorceries to survive the chaos that followed.
Their response was to infuse some among their own members with
divine power, patching them together into stunted divinities that
might be able to preserve their fellow scholars. Many were successful
in that, but the gods they made were lopsided, unbalanced things,
more parasite god than calm-minded divinity. These gods saved the
research stations and protected their former peers from the disasters
that followed, but their mental stability was never great. Most have
grown worse over the centuries, becoming more and more obsessed
with obtaining greater influence and more splendid shrines.
An influx of refugees from neighboring lands followed as others
sought the help of the “Thousand Gods”. Larger cults formed around
each former research center, and the gods inevitably fell into the same
kind of bitter struggle that had eventually consumed the Made Gods.
Each tribe of researchers was pitted against the others by their patron
deities, and any reluctance to serve was punished with death or worse.
Ever since, the Thousand Gods have been a dangerous patchwork of
jungle kingdoms and tribal domains, at each others’ throats as often
as they grudgingly cooperate against greater rivals. The shamans
and priests of the Thousand Gods have an incredible degree of the-
otechnical expertise and still retain secrets of godhead-architecture
that have been lost elsewhere, but are forced to put their knowledge
to the service of their jealous patrons. The gods demand more and
more worshipers, and greater and greater sacrifices each year. Even so,
some deities have perished entirely when tribal godkillers of a rival
research center have succeeded in slaying them.
Life in the research centers is a mixture of abject poverty and casual
wonder. The Thousand Gods think nothing of calling forth marvels
to sustain their people, but the jungle itself is harsh and ungenerous.
Divine abundance is brought to the trading villages on the coast to
be exchanged with Kasirutan merchants for the wares and sacrificial
goods of foreign countries. Every so often a band of adventurers
makes landfall, eager to search out the lost treasures of ruined research
centers or broken tribal temples. Others seek the god-building secrets
of the shamans, though earning such truths comes at a dear price.
Not all men and women in the Thousand Gods are subject to these
divine tyrants. Some have the courage or the luck to flee their com-
munities and seek refuge in the deep jungle, where bands of Godless
warriors eke out a hard life without the benefit of a divine patron.
Freedom is worth hunger and sickness to these people, however, and
they have special techniques of godkilling sufficient to astonish a
Lomite antipriest. Their trust is not earned easily, and more than
ordinary material rewards are needed to persuade them to share their
secrets with outsiders.
Maps
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The Thousand Gods
A god-plagued land of countless tribes who wield ancient theotechnical magic in service to their deities In the days before the Shattering the land known as the Thousand Gods was little more than an underpopulated testing range for esoteric theotechnology and experimental theurgy. Aside from a few rugged communities of lumberjacks and trappers the thick jungle had few inhabitants. Creeping diseases and dangerous beasts were a great discouragement to settlements beyond the coast. This isolation encouraged a number of nations to establish secure testing zones within the jungle, where their magic could run free without observers. Many secrets were discovered which later became part of the Made Gods and their golem-godheads. Yet when the Shattering finally came, the desperate researchers were thrown back on their own sorceries to survive the chaos that followed. Their response was to infuse some among their own members with divine power, patching them together into stunted divinities that might be able to preserve their fellow scholars. Many were successful in that, but the gods they made were lopsided, unbalanced things, more parasite god than calm-minded divinity. These gods saved the research stations and protected their former peers from the disasters that followed, but their mental stability was never great. Most have grown worse over the centuries, becoming more and more obsessed with obtaining greater influence and more splendid shrines. An influx of refugees from neighboring lands followed as others sought the help of the “Thousand Gods”. Larger cults formed around each former research center, and the gods inevitably fell into the same kind of bitter struggle that had eventually consumed the Made Gods. Each tribe of researchers was pitted against the others by their patron deities, and any reluctance to serve was punished with death or worse. Ever since, the Thousand Gods have been a dangerous patchwork of jungle kingdoms and tribal domains, at each others’ throats as often as they grudgingly cooperate against greater rivals. The shamans and priests of the Thousand Gods have an incredible degree of the- otechnical expertise and still retain secrets of godhead-architecture that have been lost elsewhere, but are forced to put their knowledge to the service of their jealous patrons. The gods demand more and more worshipers, and greater and greater sacrifices each year. Even so, some deities have perished entirely when tribal godkillers of a rival research center have succeeded in slaying them. Life in the research centers is a mixture of abject poverty and casual wonder. The Thousand Gods think nothing of calling forth marvels to sustain their people, but the jungle itself is harsh and ungenerous. Divine abundance is brought to the trading villages on the coast to be exchanged with Kasirutan merchants for the wares and sacrificial goods of foreign countries. Every so often a band of adventurers makes landfall, eager to search out the lost treasures of ruined research centers or broken tribal temples. Others seek the god-building secrets of the shamans, though earning such truths comes at a dear price. Not all men and women in the Thousand Gods are subject to these divine tyrants. Some have the courage or the luck to flee their com- munities and seek refuge in the deep jungle, where bands of Godless warriors eke out a hard life without the benefit of a divine patron. Freedom is worth hunger and sickness to these people, however, and they have special techniques of godkilling sufficient to astonish a Lomite antipriest. Their trust is not earned easily, and more than ordinary material rewards are needed to persuade them to share their secrets with outsiders. Population About one million, divided among hundreds of warring faiths. Government Each community is ruled directly by its patron divinity, some- times through its high priest or high priestess. The Thousand Gods prefer to manifest physically within their domain, howev- er, so tangible god-kings and god-queens are the rule. Problems The Thousand Gods are getting more demanding and tyrannical toward their people, driving some tribes to near-extinction. The plague of divinities leaves the people disorganized and prey to slave raids, grasping merchants, and ruthless adventurers. The Godless despise all faiths and draw no distinction between others and the Thousand Gods, thus threatening outsiders. Names The original inhabitants of the Thousand Gods were drawn from across the realm, though most tribes derive from a research center established by a single nation. Dulimbaian and Patrian names are common, but also Kasirutan, Nezdohvan and Rak- tine. Most go by only one name, with “slave of ” or “servant of ” a particular divinity added after. Background Concepts God hunter, Rebel former high priest, Runaway human sacrifice, Last survivor of a broken tribe, Sage keeper of theotechnical secrets, Godless renegade, Coastal “tribute” trader, Formerbodyguard to a priest, Apostle of a new faith
Type
Religious, Cult
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