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Jenga

Jenga

1 Level (0/300 XP for level-up) Commoner Background Uachdar (Dwarf) Race / Species / Heritage Neutral Good Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+1 Class 1

STR 8

-1

DEX 12

+1

CON 13

+1

INT 14

+2

WIS 11

+0

CHA 17

+3

12
Hit Points
+1
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
25
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+3 Dexterity
+1 Constitution
+4 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
+4 Arcana INT
-2 Athletics STR
+6 Deception CHA
+4 History INT
+2 Insight WIS
+6 Intimidation CHA
+8 Investigation INT
skills
+0 Medicine WIS
+6 Nature INT
+4 Perception WIS
+6 Performance CHA
+8 Persuasion CHA
+4 Religion INT
+4 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Climbing Axe +0 STR 1d4-1-1 Piercing
 Versatile (1d6)
Attacks
SEAK ATTACK
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

THIEVES' CANT
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

RACIAL TRAITS
Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.

Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
Brewer's Supplies

Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.

Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
I judge people by their actions, not their words.
If someone is in trouble, I’m always ready to lend help.
When I set my mind to something, I follow through no matter what gets in my way.
Thinking is for other people. I prefer action.
I get bored easily. When am I going to get on with my destiny?

Personality Traits
Respect. People deserve to be treated with dignity and respect. (Good)
Might. If I become strong, I can take what I want—what I deserve. (Evil)
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Destiny. Nothing and no one can steer me away from my higher calling. (Any)

Ideals
I worked the land, I love the land, and I will protect the land.
My tools are symbols of my past life, and I carry them so that I will never forget my roots.

Bonds
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
The people who knew me when I was young know my shameful secret, so I can never go home again.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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