The Jumpers
This is the group of 72 true humans that went with Elias as they jumped from the old world to the new world of Ancora. Sixty of these people were magic users; the remaining 12 were children or loved ones.
As time went on, they referred to that event as the Jump, and thus they became Jumpers.
Structure
Master wizards are in charge, followed by journeymen wizards, and finally apprentices. Witches and other "unsanctioned" magic users, as well as non-magical people, are put to one side. Their opinions are valued differently depending on who is listening.
Public Agenda
Their only current goal is survival. (How this will play out with such a small population in the long term has yet to be seen. Thinking generations ahead is a privilege that life does not currently afford them.)
Assets
Arx Central is their only group property. As individuals, most of them only brought what could be packed in one or two bags. The Jumpers will be known for their bravery and tenacity, not their wealth.
History
The group became official on the day of the Jump. This lone action of escaping their reality is the only thing that they all have in common (other than their species).
(None.)
Founding Date
Year 0 New World - it was so important, they started a new calendar.
Type
Adventuring Party
Alternative Names
Humans from the old world
Leader
Location
Notable Members
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