107 Spelement
They are known for being dangerous in extreme for the majority, their unique ability as species makes them a potential threat, luckily enough they aren't predators, so they wouldn't hunt for any living beings around them. But, they have shown being territorial at the point of attack Nomads that encounter them on their expeditions, only the ones that have powers related to Terra element or Bioversals that have access to that element are the only ones capable of facing them.
RPG Uses
Spelement Ability: Weak Point
It can be hurt only by its own element.Spelement Attack: Sneak Sting
Use your Plot Armor dices if you get -40 you will receive 40 points of damage (80 if you are a kid).Secondary effect
If you receive damage you will get poisoned, you will lose 2 points each time you move.Spelement Attack: Seismic Wave
Use your Plot Armor dices if you get -51 you will receive 50 points of damage (100 if you are a kid).Spelement Attack: Zeo Claw
Use your Plot Armor dices if you get -65 you will receive 60 points of damage (120 if you are a kid)Basic Information
Genetics and Reproduction
Data unknown.
Growth Rate & Stages
Data unknown.
Ecology and Habitats
They only appear inside caves, for some reason they never going outside despite their unique ability that allows them to take over almost any species that doesn't share the same element.
Dietary Needs and Habits
Data unknown.
Biological Cycle
They seem to never sleep, they wander around inside caves looking to intimidate any species that is close enough, sometimes they even attack them.
Additional Information
Social Structure
Data unknown.
Domestication
They are incapable to be domesticated so far, they are extremely hostile to any species that approach them, even Nomads are in risk to be attacked by them.
Average Intelligence
Data unknown.
Perception and Sensory Capabilities
They are capable to see in the darkness and besides their huge size, they are still capable to walk over any surface without any effort.
by Maxedrox
Videogame Properties
Health Points
130
Strong against
-- -- --
Weak against
-- -- --
Ability
Weak Point
It can be hurt only by its own element
Special Move
Sneak Sting
Damage (40)
Spelement uses its own tail to sting its enemy quickly
Enora Required
- Enora
- Enora Terra
Special Move
Seismic Wave
Damage (50)
Spelement stomp the ground generating a seismic wave around it
Enora Required
- Enora Terra
- Enora Terra
- Enora Terra
Special Move
Zeo Claw
Damage (60)
Spelement scratch its enemy in fron of it
Enora Required
- Enora
- Enora
- Enora
- Enora
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