107 Spelement Species in Alpha Edrox | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

107 Spelement

They are known for being dangerous in extreme for the majority, their unique ability as species makes them a potential threat, luckily enough they aren't predators, so they wouldn't hunt for any living beings around them. But, they have shown being territorial at the point of attack Nomads that encounter them on their expeditions, only the ones that have powers related to Terra element or Bioversals that have access to that element are the only ones capable of facing them.

RPG Uses

Spelement Ability: Weak Point

It can be hurt only by its own element.

Spelement Attack: Sneak Sting

Use your Plot Armor dices if you get -40 you will receive 40 points of damage (80 if you are a kid).

Secondary effect

If you receive damage you will get poisoned, you will lose 2 points each time you move.

Spelement Attack: Seismic Wave

Use your Plot Armor dices if you get -51 you will receive 50 points of damage (100 if you are a kid).

Spelement Attack: Zeo Claw

Use your Plot Armor dices if you get -65 you will receive 60 points of damage (120 if you are a kid)

Basic Information

Genetics and Reproduction

Data unknown.

Growth Rate & Stages

Data unknown.

Ecology and Habitats

They only appear inside caves, for some reason they never going outside despite their unique ability that allows them to take over almost any species that doesn't share the same element.

Dietary Needs and Habits

Data unknown.

Biological Cycle

They seem to never sleep, they wander around inside caves looking to intimidate any species that is close enough, sometimes they even attack them.

Additional Information

Social Structure

Data unknown.

Domestication

They are incapable to be domesticated so far, they are extremely hostile to any species that approach them, even Nomads are in risk to be attacked by them.

Average Intelligence

Data unknown.

Perception and Sensory Capabilities

They are capable to see in the darkness and besides their huge size, they are still capable to walk over any surface without any effort.
Scientific Name
Elemental Spire
Origin/Ancestry
Element
Evolutionary Stage
Adult
Encounter Requirements
  • 5+ Instinct
  • 10+ Lucky
  • 9+ Fight/Run
Time Encounter
All Time
Weather Conditions
-- -- --
Strong against
-- -- --
Weak against
-- -- --

Videogame Properties

Health Points
130
Strong against
-- -- --
Weak against
-- -- --

Ability

Weak Point

It can be hurt only by its own element

Special Move

Sneak Sting

Damage (40)
Spelement uses its own tail to sting its enemy quickly
Enora Required
  • Enora
  • Enora Terra

Special Move

Seismic Wave

Damage (50)
Spelement stomp the ground generating a seismic wave around it
Enora Required
  • Enora Terra
  • Enora Terra
  • Enora Terra

Special Move

Zeo Claw

Damage (60)
Spelement scratch its enemy in fron of it
Enora Required
  • Enora
  • Enora
  • Enora
  • Enora

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!