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Weapons in Allarya

Weapons come in many different shapes and forms, depending on both their purpose and the culture which produces them.

Dagger is a broad term covering blades that are less than 12 to 18 inches in length. They can be single- or dual-edged, curved or strait, ornamental or simplistic. Typically they are intended for combat and killing as opposed to use as a tool, unlike a kitchen knife, but they of course can perform utilitarian tasks as well. They are typically either a weapon of last resort in combat, or one intended for stealth, skulduggery, and more roguish purposes.

Swords are blades greater in length than 18 inches, or about a foot and a half. Of all weapons in Allarya, they are the most diverse and varied. They are also some of the most versatile, but are often expensive to produce. Typically shorter swords are used more for thrusting attacks, and longer swords are used for slashing attacks, though all swords can do both.
  • Dual-edge straight swords are the most common throughout Allarya. They are swords with strait blades with both edges sharpened. They are typically defined by length: Shortswords run between 1.5 to 3 feet, Longswords run between 3 and 5 feet, and Greatswords are at least 5 feet long.
  • Rapiers are straight dual-edge blades, but are characterized by their very slender, almost needle-like blades. They are typically intended for dueling, and focus mostly on piercing thrusts rather than slashing.
  • Scimtars are heavy, curved blades with a single edge. The often depend more on weight than sharpness for cutting.
  • Sabres are lighter curved blades with a single edge. They are typically used by some cultures for fighting either on horseback or on ships, as they are easier to use in those situations by being lightweight.
  • Eastern Sabers are a style of sabre native to the Asanode Isles. The curve of the blade is less pronounced than with other sabers, and the handles are notably long for their length. While they somewhat resemble sabres, they warrant their own classification, both because of their unique appearance and the dedicated fighting style they require.
  • Sickle Swords resemble a sickle in shape, with a severe curve which moves forward, and then back at the tip. They are typically single edged and hooked at the end to allow the user to catch an opponent's limb, weapon, or shield.
Additionally, most swords can be classified based on how they are wielded:
  • One-Handed Swords are made to be held in only one hand, without enough space on the hilt for another hand to be used. They are typically used with either a shield or off-hand weapon.
  • Two-Handed Swords have to be held with two hands to be used effectively, either due to their size or their weight.
  • Hand-and-a-Half Swords, sometimes called "bastard swords", can be effectively used with one or both hands. They are light enough to be used with a shield or free hand, but have the size and space on the hilt for a second hand to be used to provide more power to attacks.

Axes are typically weapons with a chopping head affixed to the end of a long handle, based on utilitarian tools in many cases.
  • Hand Axes are typically lighter axes, usually the same tool used for chopping or splitting wood. Sometimes ornamental or combat-specific versions exist.
  • Battle Axes are heavier, one-handed axes designed specifically for combat. They can sometimes include spikes on the tip or back of the haft, or longer hooked heads. These heads, called Bearded Axes, are used to hook and pull an opponent's limbs, weapon, or shield.
  • Great Axes are heavy two-handed axes, sometimes with dual axe heads, designed for large, forceful swings.
  • Throwing Axes are light axes designed to be thrown effectively. Sometimes hand axes can be used in this manner, though not as effectively as axes designed for the purpose.
  • Machetes are not technically axes, though they cut using similar principles. and like axes are also primarily tools. However, some cultures utilize versions more inclined to combat than clearing away underbrush.

Bludgeons are those that utilize brute force to injure, incapacitate, crush, or kill. Often the simplest of weapons, though they can often be effective solutions to heavy armor.
  • Clubs are the simplest weapons: heavy, often crude masses of wood, sometimes reinforced with iron.
  • Batons are smaller versions of clubs, often resembling axe handles and typically intended as less-than-lethal weapons for guardsmen.
  • Maces have much heavier reinforced heads, sometimes shaped in such a fashion to allow for effective bludgeoning of armored enemies.
  • Morningstars are like maces, but their heads feature sharp spikes intended to penetrate armor.
  • Flails are similar to maces or morningstars, though their head is connect to the handle by a chain. The longer length allows for more forceful impacts
  • Warhammers, sometimes referred to as mauls, are hammers with heavy heads and a long haft measuring up to 5-6 feet.
  • War Picks are hammers with a much smaller head, and a sharp spike on the back of the head. They are designed specifically to crumple and pierce heavy armor.

Polearms are weapons that have long hafts which are used to primarily in thrusting attacks. They are popular especially due to their relative ease of use and for their cheapness, requiring little metal compared to things like axes or swords.
  • Spears, sometimes called short spears, are polearms with a sharp point at the end, typically only as tall as the user.
  • Pikes, sometimes called long spears or sarissas, are spears that are up to two or three times longer than the user. They are not effective in single combat, but are often used to great effect in infantry formations.
  • Halberds are spears with axe heads at the end, between 5 and 7 feet long.
  • Staffs, sometimes referred to as quarterstaffs or staves, are basically spears with no tip, used primarily as walking sticks though often as non-lethal combat weapons.

Glaives are weapons that have a long, curved blade on the end of a long haft or handle. They somewhat resemble a bastardization of polearms and swords.
  • Short Glaives have blades longer than the handle, and areused in a manner similar to a two-handed sword.
  • Long Glaives have handles longer than the blade, and are used in a manner similar to a polearm.
  • Dual Glaives are rare weapons, which have curved blades on either end of the handle. They are incredibly difficult to use, requiring a great deal of training, skill, and natural dexterity.

Javelins are light spears intended for throwing rather than melee combat. They can incorporate unique alterations and designs, such as having a long and narrow head intended to bend on impact as it pierces the target, to prevent use by the enemy after being thrown.
Bows are weapons of wood and string used to hurl arrows over distances. They typically are not used by a single combatant, save those with great natural dexterity and training. In warfare, they are typically deployed in great numbers so that accuracy is not as large a concern.
  • Shortbows are typically only 3 feet long, small enough to be able to be used on horseback. They usually are the least powerful and accurate.
  • Longbows are typically 3-5 feet tall, too big to be used on horseback, but smaller longbows can be used on foot while moving.
  • Greatbows are typically 6-7 feet tall, unable to be used while moving and requiring more time to draw and aim. They are the most powerful bows, however, being favorites to use while hunting large, dangerous creatures.
  • Recurve Bows curve in the opposite direction when unstrung. They require more power to draw, but delivers more power for a given size of bow. They are typically preferred with shorter bows to make up for the size, though they are also louder than their counterparts.
  • Composite Bows use multiple materials laminated together. More compressible materials go on the inside of the bow, facing the archer, and stretchier materials are used on the outside of the bow, facing away from the archer. Additionally, special materials might be used to change the general properties of a bow.

Crossbows are variants of bows which place a bow horizontally on a frame used to hold the shorter projectile (called a bolt), keep the bow pulled back, and hold and fire the weapon. They are generally more powerful and accurate than bows and put less stress on the archer, but require more time to load.
  • Light Crossbows are simple enough and light enough to be used by most anyone who picks it up.
  • Heavy Crossbows are more powerful, typically requiring some training and an additional device to help draw the string back.
  • Hand Crossbows are rare, small crossbows held and fired in one hand. They typically require complex machinery or magic to operate effectively.

Magic Focuses are objects used to channel magic, made of magical materials. They are greatly important in magical combat, as they help the mage focus on the spell and can enhance the magic cast through them. They take many forms: jewelry, crystals, and spellbooks, to name a few. However, the following types of focuses are used the most and are most notable, especially for the use in combat:
  • Wands are short rods held in a single hand, no more than a foot long. They are often designed for specific spells or uses to better focus and channel for them. Sometimes mages will carry multiple wands for multiple purposes.
  • Staffs, like with polearms, are long hafts standing at about the height of the user. A mage's staff, however, channels magic. While they can be tailored to certain uses, like wands, they are typically designed with more broad uses and applications in mind.
  • Spell Gauntlets are tools created and favored by battle-mages, who are mages who train in a blend of physical and magic combat. Spell gauntlets can cover anything from just the palm and wrist to fully encasing the arm up to the shoulder or torso. They supplement and help channel like a focus, and can perform additional uses such as creating powerful magical shields. 

Shields are objects held in the opposite hand from a weapon, used to protect from and deflect incoming attacks or threats. They come in various sizes and shapes, typically made of wood overlaid with leather or metal, but can sometimes be made of metal alone. They can have divots or cuts in the perimeter at times, to allow for the user to prop weapons like spears on, see through, or attack through. 
  • Bucklers are small, lightweight shields about 1.5 feet in diameter. They are typically good for one-on-one combat, and can be hung from the belt when not in use.
  • Round Shields are mid-sized shields, ranging up to 3 feet in diameter, 3.5 at the very most. They are often used in shield-walls or in single combat, and can be used as offensive implements as well. The surface or face of the shield could be flat, or rounded to better deflect incoming attacks. 
  • Square Shields are similar to round shields, but are square in shape. They are favored by many dwarven cultures. 
  • Teardrop Shields have a rounded, circular top which covers the torso, with an exaggerated pointed bottom which helps protect the legs. As the name implies, the shield resembles a teardrop shape, though inverted. 
  • Kite Shields are mid-sized shields evolving from teardrop shields, generally flatter towards the top and more pointed towards the bottom, though not as severely or rounded as the teardrop shield. They are a good, heavier mid-sized shield used by heavy infantry and cavalry. 
  • Great Shields are very large shields, which can easily cover or protect the who body. They are often used in heavy infantry formations to form impenetrable shield-walls. 

Culture-Specific Weapons and Shields

  • The Dwarven Imperium's legions utilize a type of crossbow called an Arbalez, which uses special metal component in the arms of the bow to help store more power and deliver far more powerful and accurate shots, sometimes requiring a rotational crank to help pull the string back. They are rare, typically given to specially trained archers who act as snipers.
  • The Dwarven Imperium's legions also use a type of great shield which is stuck into the ground in front of their field archers, which acts as cover from ranged attack, called an Agskjol.
  • The Nordar round shield is larger than most round shields, and rather than being strapped to the arm, it is only held in the hand. This allows them to twist the shield in hand, allowing for more dynamic defensive and offensive use.
  • Nordar swords typically sit at 3 feet long, sitting between the classification for shortswords and longswords. They are typically very versatile one handed swords, equally suited for slashing and thrusting. 
  • In the Bellatori city-states of southern Dorida, they often use more oval-like shields, referred to as an Aegus. They can sometime have divots in the side for swords or spears to be thrust through, and are often large enough to form shield walls.

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