Red Dusk Guild Organization in Alfeon | World Anvil
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Red Dusk Guild

Description:

An elite group of assassins who can be hired by those with the right money. They don't have a set location for where they meet, but rather have various random meetings wherever there are enough members of the guild. The members most often wear black cloaks with hoods, black gloves, clothes, and boots, hiding their identities and using the cover of darkness to make their presence unknown. They are a brooding, unsocial, and grumpy group who prefer to focus on their jobs and grudge against making friends.  

History:

First created in 4422 as a counter to a leader of the Allianced Nations who went rogue from the Allianced Nations dormantation. The Red Dusk was meant to be civil protection group, founded by the six members who each had their own specialties and were only known by their codenames:
Sky was well known for creating the name of the group as well as handling the public image and systems.
Mint was specialized in intel operations and provided all data needed for the group to run efficiently.
Pots was the combat specialist and often sent on the front lines, wether as a soldier or diplomat and excelled in reducing or raising casualties.
Sticky was the second leader, being also a combat specialist as well as keeping the group in line, keeping the standards, and up keeping moral.
Suit was the leader of the of the group, with his inspiring example and ingenues tactics to overcome trials the group faced and the most famous of the six.
Aluta P.S. was the charmer and successful in causing many to join the Red Dusk in swarms.
The group experienced success in their endeavors but a rough fifty years after it was founded, Aluta turned traitor for the Heralds of the Damned, took most of the Red Dusk members and formed the assassin guild variant of the group. Soon after, the original Red Dusk dwindled to the original members, being the only group that resisted the new Red Dusk and atula P.S. Despite their efforts, the assassin guild became more prevalent, especially once the Heralds of the Damned came out into the public eye.
From there, the guild became rampant killers and feared throughout all of Central Mesica.
What happened to the original founders is unknown, some say they went into hiding, others say they turned to more peaceful lives, and the rest say they met a tragic end.

Signature:

Every guild, and more notably, every assassin guild has a 'signature' that they use to help themselves gain more attention. For the Red Dusk, its a skull with a red sun between the teeth and the eyes bleeding out. They will leave this signature every time they get a kill. Should they get more than five within the same time, they will covered every surface of the area with it. Also, they paint this signature with the blood of their victims, making it ultra gruesome.
On top of this signature, they also have a signature phrase, that being: "through a night bathed in blood, will the red sun set on a world of dead fault" (basically it means, that through their efforts, the world and such will be perfect, cleansed of impurity and weakness, and so on).    

Honor code:

Though the Red Dusk has an 'honor' code they live by, most of the members will break it for the right amount of money. Regardless, they always see the breaking of the honor code as shameful and typically they will be considered less expert assassins. The Red Dusk always kills from shadows, never in open battle. Their weapons are never any type of gun, but rather knives, swords, axes, hammers, etc (any weapon that's up close and personal). They consider the assassination of animals a waste of time and will not accept hires for such targets for any amount of currency, as well as those under the age of eighteen (but are more lenient than with animal killings). They never reveal their identities, and kill employers that reveal theirs, as well as kill any witnesses that know too much, but will gladly keep those that have seen just too little.

Prejudices:

Most of the assassin guild is made up of either Homo Sapiens or Kekamotos, due to many of the members being racist towards other sentients. They will find special joy in missions that involve the death of a sentient not of these two species, so much so that almost no open missions exist for targets like these, due to them being taken so quickly. Should a member of these races attempt to join the assassin guild, they will almost always be killed. Red Dusk members are also hateful towards those with Calibers, though not so much towards other races. any members with Calibers are persecuted by their peers, and people with Calibers (though more dangerous) are more targeted than other individuals, especially with the guilds honor-code.

Broken:

Almost all members of the Red Dusk are known for having mental disorders such as being sociopaths, psychopaths, etc, as a result of the guild appealing heavily to individuals with very little moral conscious, and convincing members out of their ways is nigh impossible and they will mock you for trying it. This also makes them reliable and loyal assassins since the only time they will no longer take hires from someone is if the deal goes sour, they get captured, or they die. This causes the assassins who turn away from their work or 'bleaching your ledger' as it's known among them, to be not only extremely rare, but also seen as weak and individuals who follow this path will be disrespected and insulted amongst their comrades.
Type
Guild, Assassins

Shadow Lovers:

Due to how they operate, and a large amount of time spent, they have come to prefer darker, more shadowy environments. They're not scared of light, but their eyes are more sensitive to it and they find the bright environments uncomfortable. This only adds to their air of mystery and terror. They also (on instinct) leap to shadows should they be stuck in light, even when they're supposed to be relaxed. Some vary in this aspect, with some getting wrathful should one remove their shadows, with others only getting mildly annoyed. Those who manage to survive long enough to retire, or those who bleach their ledger, their houses contain little to no lights, only having enough to get around if need be.

Whispernets:

Due to the Red Dusk being always hidden in the shadows and doing all aspects of life in the darkness (IE killing, eating, sleeping, talking, etc), as well as having much more of an interest in gossip than most others would, this has earned them the nickname 'Whispernets. Or in other cases (such as when an individual has done something shameful) a person would remark how the Whispernets would stab them with their tongues, or (in the case of a public figure who seems to not be upholding a standard) the Whispernets speaking with their silent tongues, gossiping of the public figure with mockery.

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