Abysra
Historically Abysra was An organized collection of houses, shops, and businesses. Events in town tend to tapper off as the day progresses. This town is the start of a route stop, basic adventuring supplies are kept in stock year round as well as an abundance of rations and a small selection of weapons. Mercenaries and bandits can be found in equal quantities here. This town isn’t associated with a faction, depending on the ruler this town may or may not respect the laws of the nearby kingdoms.This city deals in the protection of its transient population as they mostly consist of merchants and adventurers.
Formerly the site of a major disaster, this town has since been rebuilt with the aid of some enterprising adventurers and strong leadership. The town is now back up to not only running but thriving Since being rebuilt in this way the community has much stronger ties to and much more respect for adventures than most other places in the Free Holds.
This town was formally designated a ruin at 11/7/1312 but has since rebuilt.
Demographics
30% dwarf
20% human
15% halfling
15% elves (other than drow)
10% gnome
10% other exotic or rare races
Defences
Walled city
Industry & Trade
mostly an intermediary trade town
Assets
trade goods, magical ingredients(Healer's root, and firebark), distillery
Guilds and Factions
- Merchant's Guild - Helps to organize mercenary agreements between freelance adventurers and traveling merchants
- underground trade - this town is reportedly a haven for a black market
Natural Resources
wood, Healer's root, and firebark
Type
Town
Population
2500
Included Locations
Owner/Ruler
Owning Organization
Characters in Location
Related Reports (Secondary)
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