Sylvar Sylastra Character in Aietherhall | World Anvil
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Sylvar Sylastra

Head Librarian Sylvar Sylastra (a.k.a. Shortie)

Sylvar was the head librarian of the bookshelf in her father's bar. A far traveller left a book behind, that held the soul of its writer, and was overdue for over 400 years!. Haunted by the ghost, she learns magic and wishes to return the book, and ghost, to where it came from.

Physical Description

General Physical Condition

Shorter and lankier than most Firbolgs.

Body Features

She wears reading glasses that have no prescription.

Physical quirks

She wears her glasses whenever she reads, but can forget about it often.

Apparel & Accessories

A simple tunic and walking stick/quarterstaff.

Mental characteristics

Gender Identity

Female

Sexuality

Ace.

Education

The finest books of the shelf.

Employment

Room and board. She collected fines on late books.

Failures & Embarrassments

An uncontrolled mage hand destroyed the family's bar.

Mental Trauma

Leaving home.

Intellectual Characteristics

Wishes to learn a special spell from the library the book belongs to (as per the ghost).

Morality & Philosophy

Truth and Knowledge above all.

Taboos

Greed Murder

Personality Characteristics

Motivation

Returning an overdue book that she cannot read or ascertain the location of its home library.

Savvies & Ineptitudes

Savvy chef who hates alcohol.

Sylvar Sylastra

4 Level (2700/6500 XP for level-up) Background Firbolg Race / Species / Heritage Lawful good Alignment
Wizard
Level 4
Hit Dice: 4/4
1d6+1 Class 1

STR
12
+1
DEX
10
+0
CON
12
+1
INT
20
+5
WIS
14
+2
CHA
10
+0
22
Hit Points
+0
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+7 Attack mod
INT Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+0 Dexterity
+1 Constitution
+7 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+0 Acrobatics DEX
+2 Animal Handling WIS
+7 Arcana INT
+1 Athletics STR
+0 Deception CHA
+7 History INT
+2 Insight WIS
+0 Intimidation CHA
+5 Investigation INT
skills
+2 Medicine WIS
+7 Nature INT
+2 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+5 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +3 STR 1d6+1+1 Bludgeoning
 Simple, Versatile
Quarterstaff +3 STR 1d8+1+1 Bludgeoning
 Simple, Versatile
Unarmed strike +1 STR 2+1 Bludgeoning
Attacks

Spell Book

Firbolg Magic (VGtM)
You can cast detect magic and disguise self (can seem up to 3 ft. shorter) once per short rest. WIS is your spellcasting ability.

Hidden Step (1 bonus action) (VGtM)
As a bonus action, turn invisible until the start of your next turn, you attack, deal damage, or force a saving throw once per short rest.

Powerful Build(VGtM)
You count as Large to determine your carrying capacity and the weight you can push, drag, or lift.

Speech of Beast and Leaf (VGtM)
You can communicate with (though not understand) beasts and plants and have advantage on CHA checks to influence them.

Chef (TCoE, pg. 79)
  • You gain a bonus to either Constitution or Wisdom, proficiency with cook’s utensils, and can prepare food that allows creatures to regain additional hit points when taking a short rest as well as gain temporary hit points after a long rest.
  • You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.
  • With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.

  • Features & Traits
    Arcane Focus
    Backpack
    Bedroll
    Mess Kit
    Quarterstaff
    Rations (1 day)
    Rope, Hempen (50 feet)
    Spellbook
    Tinderbox
    Torch
    Waterskin
    Herbalism kit
    Cooking utensils

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Intelligence
    Spellcasting
    Common, Elvish, Giant
    Crossbow, Light, Dagger, Dart, Quarterstaff, Sling
    Herbalism kit
    Cooking utensils

    Languages & Proficiencies
    Lies make me uncomfortable, even little ones.

    Personality Traits
    Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)

    Ideals
    I have to return a book from my teacher, a ghost that haunts the wood.

    Bonds
    I can’t keep a secret to save my life, or anyone else’s.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    A haunted Firbolg that wants to return a book to the library

    View Character Profile
    Alignment
    Lawful Good
    Age
    101
    Children
    Gender
    Female
    Eyes
    Brown
    Hair
    Blonde
    Skin Tone/Pigmentation
    Grey
    Height
    6ft
    Weight
    250
    Quotes & Catchphrases
    I don't set the rules. Just enforce them to the letter.
    Known Languages
    Common Elvish Giant

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