The Elven Pact Organization in After Life | World Anvil
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The Elven Pact

Most Factions' Tribes are mismatched, but few hate each other as much as those of the Elven Pact. High Elves and Dark Elves, as well as some Half,Elves that were born during the war, make up for most of its citizens. As soon as the portals were open, the elves were prepared. They cast aside their differences, at least temporarily, and rushed as two separate armies with one common goal; to conquer the world at the other side. And they would have, had the portals remained open long enough for their entire armies to make it through. They have declared their twin capital cities to be Inl Thenmar and Onf Thenmar, an old human city, split in two. There's also rumors of Wood Elves that made it through the portal, but no one has seen any in the last 50 years. No matter how hard they tried, after the imminent threat disappeared and the Clover Treaty was signed, they could no longer unite under mixed leadership. So they now share a city split in half, and each Tribe abides to their own leaders and laws.   Despite their differences, the Elves share a common leadership structure; a High Priest, followed by a Council of the Tribe's wisest. Each council meets behind closed doors regarding most issues. Internally, decisions are made by the noble families who are still influential and whose bloodlines go back to before the storm of souls. During times of war, martial law is enforced, and both councils are replaced by the Council of the Seven Blades; a joint military council tasked with assuring the faction's dominance. It's not ncommon to launch provocative or under,cover missions against other Factions, but evidence of this is hard to come by ; still, everyone knows and this has fueled the distrust towards the Elven Pact. As a result, emotions of the citizens are split; some believe it necessary, others see it as an obstacle to long,term peace. What's certain is that Inl and Onf Thenmar are not very often visited by other Factions.   Every Faction abides to the Clover Treaty; a set of rules that take precedence above all else. But, the Elven Pact is a Faction which besides external struggles, suffers great internal tension as well.Two Tribes that have hated each other for centuries, have now been forced by circumstances to share a city, and they've so far managed it without a civil war breaking out. This is thanks to a 3,tiered set of rules; Elven Laws, Divine Commands and Council Orders. Elven Laws revolve around peace,keeping between elves. Steal, lose a hand.Attack lose an arm. Kill, lose a head. This is enforced by the Capital Guard ; a military force who is bound by powerful oaths to both High Elvish and Dark Elvish gods to uphold these laws, oaths sealed by the Priests of each Pantheon. Divine Commands are who believe in them, and are offered as a guide to avoid divine punishment. Still, openly disrespecting a religion will get you face to face with the respective High Priest to decide your fate. Council Orders can only be refuse if the receiver believes they contradict the Clover Treaty, Elven Laws or their Tribe's Divine Commands. The Capital Guard or the appropriate High Priest judges the grounds for their disobedience and acts accordingly. This tight system of Laws makes most of Delasphos's inhabitants feel unwelcome at Inl and Onf Thenmar, and only visit if they have business with the Elven Pact.

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