Bogle
Bogle, Boglings, or Pygmies. Cultures have given them different names over the centuries but it wasn't until beast researcher and Geno-Magus Armen Collen began studying the morphology of the sapient races of Human, Alfar, Dorfar and Orkan that he discovered that Boglings where actually a close relatives of Humans. Most likely a distant coupling of some human and monstrous ancestries.
City Bogle Ability Score Increase: Your Constitution score increases by 1. Artificer's Lore: Whenever you make a History check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker: You have proficiency with tinker's tools. Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options: -Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents. -Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action. -Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
Shire Bogle Ability Score Increase: Your Dexterity score increases by 1. Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
Miner Bogle Ability Score Increase: Your Dexterity score increases by 1. Superior Darkvision: Your darkvision has a radius of 120 feet. Stone Camouflage: You have advantage on Stealth checks to hide in rocky terrain. Brave: You have advantage on saving throws against being frightened.
Bogle
Ability Score Increase +2 Int
Size Small
Speed 25ft
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Nimbleness: You can move through the space of any creature that is of a size larger than yours. Pygmy Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
City Bogle Ability Score Increase: Your Constitution score increases by 1. Artificer's Lore: Whenever you make a History check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker: You have proficiency with tinker's tools. Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options: -Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents. -Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action. -Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
Shire Bogle Ability Score Increase: Your Dexterity score increases by 1. Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
Miner Bogle Ability Score Increase: Your Dexterity score increases by 1. Superior Darkvision: Your darkvision has a radius of 120 feet. Stone Camouflage: You have advantage on Stealth checks to hide in rocky terrain. Brave: You have advantage on saving throws against being frightened.
Basic Information
Anatomy
Boglings are bipedal humanoids of diminutive size.
Genetics and Reproduction
Boglings being a derivative of humans and have similar gestation periods.
Ecology and Habitats
Bogle are social creatures of comfort and often will not leave the city, township, shire, or mine they grew up in and those they grew up around.
Dietary Needs and Habits
Boglings are omnivorous
Additional Information
Perception and Sensory Capabilities
Boglings have excellent darkvision
Genetic Ancestor(s)
Scientific Name
Homo Sapiens Collis
Origin/Ancestry
City, Shire, Miner
Lifespan
300 Years
Average Height
4 feet
Average Weight
35 lbs
Remove these ads. Join the Worldbuilders Guild
Comments