Yosemite Character in Aeria | World Anvil
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Yosemite

Kel's Character

Yosemite

The elders are not going to like this, Yosemite thought to himself as he coughed violently. Green-gray smoke filled the small workspace, one of the few fully-enclosed buildings in the entire village, which made it incredibly difficult to locate the door. Yosemite banged his broad shoulders on the doorframe, as he did even when the air was clear, as he fled what he hoped was completely benign oddly-colored smoke, and not poisonous as it was the last time. And the time before that.   Panting heavily, Yosemite removed his goggles and wiped his bald head with the cuff of his shirt. The smoke billowed out his front door, and puffed out the chimney with force, indicating to him that his dropped concoction was still producing a reaction as it pooled on the floor. He took stock of himself, and found that other than choked, he felt well enough. Perhaps, if he could reduce that effect or create some kind of mask, this potion could be used as a smokescreen. Or, maybe a deterrent to invaders the city guard could employ! Every accident is just a benefit not yet applied to the right situation, after all, as Yosemite's father and alchemical tutor had often said to him growing up. Yosemite's doubt turned to optimism, and he felt excited to return inside and review his notes once it was safe.   As if the world knew he had felt his heart raise in hope, a loud cracking sound returned it to its downtrodden standard. The roof of his workshop began to buckle inward, the ceiling joists corroded. With a mighty crash, Yosemite's entire roof caved inward, causing dust and debris to mix with the now-free cloud launching itself with force into the sky. Yosemite sighed aloud as he heard a mass of beating wings closing in on his location. He knew who they belonged to.   The elders are really not going to like this...
Species
Children
Gender
Male
Eyes
Piercing
Hair
Bald Head, with Black Plumage and White Markings
Height
Unusually Tall
Weight
Unusually Big
Known Languages
Common, Aarakocra, and Auran.

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Yosemite

Alchemist 3 Class & Level
Background
Scavenger Race
Chaotic Good Alignment

Strength 13
+1
Dexterity 17
+3
constitution 14
+2
intelligence 17
+3
wisdom 8
-1
charisma 10
+0
Total Hit Dice 3
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+3 Dexterity
+0 Constitution
+3 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+7 Acrobatics
-1 Animal Handling
+3 Arcana
+1 Athletics
+0 Deception
+3 History
-1 Insight
+0 Intimidation
+5 Investigation
-1 Medicine
+5 Nature
+3 Perception
+0 Performance
+0 Persuasion
+3 Religion
+3 Sleight of Hands
+5 Stealth
-1 Survival
skills

 
14
Armor Class
26
Hit Points
+3
Initiative
25 Foot, 50 Flying
Speed
Shortsword 1d20+2+3 1d6+3 Slashing
Shortbow 1d20+2+3 1d6+3 Piercing
Vial Toss 1d20+2+3 Effects based on Potion thrown 1d100
Attacks
Acrobatics, Investigation, Perception, Stealth, Nature
Proficiences
Alchemist's Kit, Herbalist's Tools, Glass Vials
Equipment
Externally optimistic, internally doubtful. Focuses on trying to solve issues for others, as he feels he cannot solve his own. Looks to this world to craft solutions and experiments, instead of being focused on the prior world.
Personality Traits
Everyone deserves a chance to be happy and feel loved. We all need help sometimes, and it's good to provide that help. The solutions to all our problems can be found or created, if we're brave and creative enough.
Ideals
Self-doubt leads to downplaying personal successes, and forming attachment to those who give praise, even if they aren't good people.
Flaws
Chemistry: You may use your action to haphazardly mix chemicals together in a flash. Roll on the chemistry table to see what concoction you’ve brewed up. The mixtures are very unstable and should be consumed within 1 minute. After 1 minute the potion dilutes into a foul tasting liquid with no additional effects. If you spend your action to mix a potion you may use your bonus action to toss it or feed it to a teammate on the same turn.

Bright Idea: With a stroke of genius you quickly create the exact substance you were searching for. You may spend 1 Bright Idea to select what you want off of the Chemistry table in place of rolling for it. You start with 2 Bright Ideas and gain 1 additional idea every 5 rogue levels. New Bright Ideas come to you after a long rest.

Ill Omen: Once per long rest, you can impose disavantage on a saving throw to a target of your choice.

Scavenger's Tolerance: You are resistant to necrotic and poison damage. You are also more tolerant than most to expired food and food-borne infections.

Master Mixer: You have advantage when trying to identify the chemical makeup of an object. Creating mixtures with an alchemy kit takes half the normal time. Potions created by you add your proficiency bonus to their damage and healing.

Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Cunning Action: Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Features & Traits

Heroes Enabled

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