Heart of the Forest
A massive greataxe imbued with nature magic. A relic of the ancient Epinoin druids.
Legendary Greataxe
Knight’s Challenge (3/day).
As a bonus action, the green knight targets one creature that it can see within 30 feet and issues a challenge. If the target can see the green knight, it must succeed on a DC 14 Wisdom saving throw or become magically compelled to engage the green knight in melee combat for 1 minute, or until the knight challenges a new opponent. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On its turn, the affected creature must move towards the green knight and make a melee attack against the green knight.
Knight’s Rebuke.
When the green knight is hit by a melee attack from a creature it has successfully challenged, it can make one battle axe attack with advantage against the attacker.
Animate Treant.
The wielder magically animates trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option.
Attributes
World of Aedrus
Heart of the Forest
Weapon
Legendary Requires Attunement
Heavy, two-handedType | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d12+2 | Slashing | 5 ft |
Weight: 25lb
Nature is life's cradle and crucible.
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