Force of Murmur, the Dark Codex Item in Aedrus | World Anvil
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Force of Murmur, the Dark Codex

A dark magic tome belonging to the astral demon Murmur.  

Attributes

    Arcane Security.   Spellbook is enchanted with the following spells: alarm, arcane lock, illusory script and magic mouth. The alarm only triggers if someone that you do not allow touches or reads your spellbook. The arcane lock is not suppressed with the use of the knock spell. The illusory script makes it to where if someone were to read your spellbook it would just be utter nonsense. The magic mouth states a message, within the limits of the spell, of your choice when the book is opened. Arcane Mastery. All spell attacks get a +1 bonus to hit. Lost Knowledge. The following spells are now available to cast:     Aether Storm   5th-level evocation Classes: Sorcerer, Wizard Casting Time: 1 Action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute. You conjure a storm of aether erupting from a point of your choice within range. The aether storm fills a 10-foot radius, 40-foot-high cylinder. When the storm appears, each creature within its area takes 8d4 force damage. A creature takes 1d4 force damage for each 5 feet they move through the storm, and if a creature ends their turn within the aether storm, they take 8d4 force damage. On your turn, you can move the storm 10 feet in any direction as a bonus action. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d4 for each slot level above 5th.     Seeking Orb   2nd-level evocation Classes: Sorcerer, Wizard Casting Time: 1 Action Range: 5 feet Components: V, S Duration: Concentration, up to 1 minute. You create a Tiny orb of pure arcane energy that hovers within range, and designate a target creature within 120 feet. For the duration of the spell, at the end of each of your turns, the orb grows larger and moves 30 feet directly toward the creature. If the orb reaches the target, it will detonate dealing 6d4 force damage and an additional 1d4 damage for each round since you cast the spell to the target. The spell ends after it deals damage. If the orb does not reach the target before the spell ends, it fades away without dealing damage.     Force Bolt   evocation cantrip Classes: Sorcerer Casting Time: 1 Action Range: 120 ft. Components: V, S Duration: Instantaneous You hurl a mote of arcane energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 2d4 force damage. This spell's damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4).     Force Blade   4th level evocation Classes: Sorcerer, Wizard Casting Time: 1 bonus action. Range: Self (5 feet) Components: V, S Duration: Concentration, up to 1 minute. You create an oversized blade of pure scintillating force energy in your hand. For the duration of the spell, as an action, you can sweep the blade through on target within reach, dealing 2d12 force damage.     Star Dust   2nd-level evocation Classes: Sorcerer, Wizard Casting Time: 1 Action Range: Self (30-foot cone) Components: V, S Duration: Instantaneous You evoke a burst of brilliant particles of force energy sweeping out in a 30-cone originating from you. Creatures in the radius take 3d4 force damage and the next attack roll made against them before the start of your next turn has advantage.
Item Type   Spellbook   Related Ethnicities   Demonic   Current Owner   Mordai     Rarity   Unique

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