Rosina Leckermaul Character in Adventures Across the Multiverse | World Anvil
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Rosina Leckermaul

"Little Grandmother" lives deep in Schwarzer Wald in a cabin made of candy and gingerbread. She is a green hag, though often puts on a more grandmotherly appearance thanks to her illusion magic, who loves to fatten up and eat children.
Current Location
Children
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Rosina Leckermaul

Medium fey, neutral evil
Armor Class 17 (Natural Armor)
Hit Points 280
Speed 30ft

STR
18 +4
DEX
12 +1
CON
16 +3
INT
13 +1
WIS
14 +2
CHA
14 +2

Skills Arcana +6, Deception +7, Perception +7, Stealth +6
Senses darkvision 60 ft., passive Perception 17
Languages Common, Draconic, Sylvan, Teuton
Challenge 14

At will: Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components: At will: dancing lights, minor illusion, vicious mockery

1/day: Candy Death. The hag breaks a gingerbread man, sending a beam of energy at a target per the disintigrate spell, DC 18, dealing 10d6+40 points of damage.


Amphibious. The hag can breathe air and water.

  Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.


Actions

Multiattack. Rosina can make three claw attacks

  Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 ( 2d8 + 4 ) slashing damage.

    Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

    Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.  


 

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