Red Queen
Medium humanoid, chaotic evil
Armor Class 18
Hit Points 280
Speed
30ft
Fly: 40ft
Saving Throws Wisdom +9
Skills Arcana +8, History +8, Perception +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision
Languages Common, Draconic
Challenge 16
The Red Queen casts spells as a 16th level Sorcerer, save DC 10 + Spell level), attack roll +7
Cantrips Known: Dancing Lights, Fire Bolt, Friends, Message, Minor Illusion, Ray of Frost, Shocking Grasp
1st level slots: 4
Spells Known: Charm Person, Magic Missile
2nd level slots: 3
Spells Known: Hold Person, Suggestion
3rd level slots: 3
Spells Known: Counterspell, Lightning Bolt
4th level slots: 3
Spells Known: Banishment, Blight
5th level slots: 2
Spells Known: Dominate Person, Hold Monster
6th level slots: 1
Spells Known: Chain Lightning, Mass Suggestion
7th level slots: 1
Spells Known: Teleport
8th level slots: 1
Spells Known: Dominate Monster
Vorpal If the Red Queen is using an edged weapon, such as Off with Her Head, and rolls a 20 on the attack roll, instead of the normal critical damage, she deals an extra 30 (6d8) damage. If the target is reduced to 0 hit points, it dies immediately as it is beheaded, unless it can somehow survive without a head or has multiple heads.
Legendary Resistance (3/Day). If the Red Queen fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Red Queen can make 2 Off With Her Head attacks each round.
Off With Her Head. Melee Weapon Attack +9 to hit, reach 5ft, one creature. HIt 29 (5d8 +4)
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