Caravan Carriage Creation and Customization
You may spend your downtime to install one of the following upgrades onto your carriage, up to the chassis's maximum amount of slots.
Chassis
Chassis | Size (Maximum amount of upgrades) | Cost (gp) | Carry Weight | Horsepower required |
---|---|---|---|---|
Two-wheeled cart | Large (7 slots) | 100 | 700 lb | 0.5 |
Chariot | Medium (5 slots) | 250 | 500lb | 1 |
Carriage | Large (10 slots) | 400 | 600 lb | 2 |
Covered Wagon | Huge (18 slots) | 800 | 2000 lb | 6 |
Wagon | Huge (15 slots) | 600 | 1800 lb | 5 |
Sled | Medium (2 slots) | 50 | 300 lb | 0.5 |
Luxury Carriage | Large (13 slots) | 1000 | 600 lb | 3 |
Mounts
Mount | Cost (gp) | Speed (ft) | Horsepower | Carry Weight (when not hitched) |
---|---|---|---|---|
Camel | 250 | 50 | 1 | 480 lb |
Donkey | 100 | 40 | 1 | 400 lb |
Mule | 90 | 40 | 1 | 380 lb |
Elephant | 2000 | 30 | 5 | 1320 lb |
Draft horse | 250 | 40 | 1.5 | 540 lb |
Riding horse | 375 | 60 | 1 | 480 lb |
War horse | 1000 | 60 | 2 | 540 lb |
Mastiff | 50 | 40 | 0.5 | 240 lb |
Pony | 60 | 40 | 0.5 | 300 lb |
Elephant seal | 600 | 20 | 1.5 | 800 lb |
Camelopard | 500 | 40 | 1 | 350 lb |
Lion | 800 | 40 | 1.5 | 480 lb |
Unicorn | Catch it yourself | 40 | 2 | 530 lb |
Bear | 1400 | 30 | 3 | 980 lb |
Wolf | 850 | 35 | .5 | 120 lb |
Upgrades
Upgrade | Slots required | Cost (gp) | Effect |
---|---|---|---|
Small oven | 2 | 100 | At the beginning of each quest, you gain 1d4 temporary hp. |
Medium oven | 3 | 250 | At the beginning of each quest, you gain 1d6 temporary hp. |
Large oven | 4 | 500 | At the beginning of each quest, you gain 2d4 temporary hp. |
Cabinet | 2 | 300 | Your carrying capacity increases by 15 lb |
Wall cabinet | 3 | 500 | Your carrying capacity increases by 30 lb |
Floor cabinet | 4 | 800 | Your carrying capacity increases by 45 lb |
Spellbook Repository | 3 | 400 | When researching spells, you may add an additional 1d10 to the roll |
Writing desk | 2 | 175 | When ordering a custom magic item, you receive a 5% rebate |
Bed | 2 | 150 | When sleeping during a long rest, you may remove two levels of exhaustion instead of one. |
Grindstone | 1 | 80 | The next time you crit with a weapon attack, you may roll an additional damage dice |
Alchemist's laboratory | 3 | 150 | When using your downtime to make potions, you may add an additional 1d10 to your roll |
Shrine to Caer Tomhas, the Watcher | 5 | 10000 | Once per month, you may cast the spell Slow as an action. It lasts for the full duration, and it does not require concentration. |
Shrine to Sahariah, the Indomitable One | 5 | 10000 | Once per month, you may cast the spell Meld into Stone as an action |
Shrine to Ert, the Radiant Monarch | 5 | 10000 | Once per month, you may cast the spell Crusader's Mantle as an action. It lasts for the full duration, and it does not require concentration. |
Shrine to Rashna, The Saline Crusher | 5 | 10000 | Once per month, you may cast the spell Wall of Water as an action. It lasts for the full duration, and it does not require concentration |
Shrine to Omari, The Starweaver | 5 | 10000 | Once per month, you may cast the spell Catnap as an action. You may target up to six creatures with this spell |
Arcane Table | 2 | 180 | The cost to scribe scrolls is reduced by 10% |
Yoga mat | 2 | 600 | The first time you make an Acrobatics check each quest, you may add 1d4 to the roll. |
Lasso | 2 | 600 | The first time you make an Animal Handling check each quest, you may add 1d4 to the roll. |
Crystal Skull | 2 | 600 | The first time you make an Arcana check each quest, you may add 1d4 to the roll. |
Barbells | 2 | 600 | The first time you make an Athletics check each quest, you may add 1d4 to the roll. |
Two-way mirror | 2 | 600 | The first time you make a Deception check each quest, you may add 1d4 to the roll. |
Bookshelf | 2 | 600 | The first time you make a History check each quest, you may add 1d4 to the roll. |
Marble bust | 2 | 600 | The first time you make an Insight check each quest, you may add 1d4 to the roll. |
Armor sharpener | 2 | 600 | The first time you make an Intimidation check each quest, you may add 1d4 to the roll. |
Magnifying glass | 2 | 600 | The first time you make an Investigation check each quest, you may add 1d4 to the roll. |
Medical kit | 2 | 600 | The first time you make a Medicine check each quest, you may add 1d4 to the roll. |
Potted plant | 2 | 600 | The first time you make a Nature check each quest, you may add 1d4 to the roll. |
Lens | 2 | 1000 | The first time you make a Perception check each quest, you may add 1d4 to the roll. |
Ceiling-mounted rotating sphere enchanted with Dancing Lights | 2 | 600 | The first time you make a Performance check each quest, you may add 1d4 to the roll. |
Podium | 2 | 600 | The first time you make a Persuasion check each quest, you may add 1d4 to the roll. |
Small statue | 2 | 600 | The first time you make a Religion check each quest, you may add 1d4 to the roll. |
Hidden compartment | 2 | 600 | The first time you make a Sleight of Hand check each quest, you may add 1d4 to the roll. |
Dark curtains | 2 | 600 | The first time you make a Stealth check each quest, you may add 1d4 to the roll. |
Small garden | 2 | 600 | The first time you make a Survival check each quest, you may add 1d4 to the roll. |
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